$${
if(pescav);
unset(pescav);
log( );
log("&6&l[VIP] &d&lPescavar! &a&lBETA 1.6 &4(OFF)");
log( );
unset(@cav);
unset(cav2);
stop();
else;
set(pescav);
log( );
log("&6&l[VIP] &d&lPescavar! &a&lBETA 1.6 &2(ON)");
log( );
ACHIEVEMENTGET(by MrBlueees,346);
set(@cav);
endif;
next;
IFMATCHES(%DIRECTION%,N);
&near = NORTH;
ENDIF;
IFMATCHES(%DIRECTION%,S);
&near = SOUTH;
ENDIF;
IFMATCHES(%DIRECTION%,W);
&near = WEST;
ENDIF;
IFMATCHES(%DIRECTION%,E);
&near = EAST;
ENDIF;
#exp = 0;
#bau = 1;
PROMPT(&bloco,$$i, Que bloco usará para cavar?);
PROMPT(&pa,$$i, Que tipo de pá irá ser usada?);
PROMPT(#rep,$$i, Qual o material usado na reparação da sua pá?);
PROMPT(#dur,$$?, Em qual durabilidade você quer reparar sua pá?);
#repq=0;
}$$
/g #mrblueees s2
$${
do;
unset(cav2);
do(1);
look(%&near%);
look(,55);
gui();
do(3);
pick(%&bloco%);
key(use);
wait(1ms);
pick(%&pa%);
if(%DURABILITY%<%#dur%);
gui(inventory);
for(#i,9,45);
getslotitem(%#i%,#id,#stack1);
if(%#id%=%#rep%);
#repq=%#repq%+%#stack1%;
endif;
next;
wait(1);
gui();
if(%#repq%=0);
log( );
log("&6&l[VIP] &d&lPescavar! &a&lBETA 1.6 &4(OFF)");
log("&4&lSem item para reparar a pá");
log( );
unset(@cav);
unset(pescav);
unset(cav2);
stop();
else(%#repq%>0%);
#repq=0;
look(%&near%);
look(,90);
key(use);
wait(2);
#repq=0;
endif;
endif;
look(%&near%);
look(,55);
key(attack);
inc(#exp, 1);
loop;
do(3);
pick(346);
look(%&near%);
look(,-90)
if(%DURABILITY%<20);
look(,90);
log( );
log("&4&lReparando a vara!");
log( );
wait(500ms);
do(2);
key(use);
wait(500ms);
loop;
log( );
log("&a&lVara reparada com sucesso!");
log( );
endif;
look(%&near%);
look(,-90);
gui(inventory);
wait(1ms);
getslotitem(35,#id,#stack);
if(%#stack%=0);
else;
set(cav2);
endif;
do(8);
wait(10ms);
key(use);
wait(10ms);
key(use);
loop;
loop;
loop;
if(cav2);
wait(1ms);
getslotitem(35,#id,#stack);
if(%#stack%=0);
else;
log( );
log("&c&lGuardando itens escolhidos.");
log( );
do;
gui();
wait(1);
}$$
$${if(%#bau%=1);}$$
/home esc1
$${endif;}$$
$${if(%#bau%=2);}$$
/home esc2
$${endif;}$$
$${if(%#bau%=3);}$$
/home esc3
$${endif;}$$
$${if(%#bau%=4);}$$
/home esc4
$${endif;}$$
$${if(%#bau%=5);}$$
/home esc5
$${endif;}$$
$${if(%#bau%=6);}$$
/home esc6
$${endif;}$$
$${if(%#bau%=7);}$$
/home esc7
$${endif;}$$
$${if(%#bau%=8);}$$
/home esc8
$${endif;}$$
$${if(%#bau%=9);}$$
/home esc9
$${endif;}$$
$${if(%#bau%=10);}$$
/home esc10
$${endif;}$$
$${
wait(5);
key(use);
wait(1);
ARRAYSIZE(#li,#size);#size = #size - 1;
FOR(#y,0,%#size%);
POP(#li,#tempvar);
NEXT;
#tempvar = 0;
// ITENS DE ESCAVAÇAO
#li[] =348;
#li[] =289;
#li[] =341;
#li[] =352;
#li[] =344;
#li[] =2267;
#li[] =260;
#li[] =287;
#li[] =%351:3%;
#li[] =351;
#li[] =40;
#li[] =39;
#li[] =347;
#li[] =325;
#li[] =88;
#li[] =354;
#li[] =30;
#li[] =87;
// ITENS DE PESCA
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
#li[] = ;
for(#slotn,54,80);
getslotitem(%#slotn%,#id,#stack);
indexof(#li,#index,%#id%);
if((#index != -1) && (%#id% != 0));
slotclick(%#slotn%,l,true);wait(30ms);
endif;
endif;
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);inc(#bau);
endif;
if(%#bau%=11);
unset(cav2);
log();
log("&6&lBaús cheios! Voltando a pescavar.");
log();
gui();
else;
gui();
endif;
until(%#stack%=0);
log( );
log("&c&lItens guardados!");
log( );
}$$
/home pescavar
$${
wait(2);
endif;
gui(inventory);
wait(600ms);
for(#slotz,9,35);
GETSLOTITEM(%#slotz%,&id,#stack);
slotclick(%#slotz%,l,true);wait(30ms);
endif;
next;
gui();
log( );
log("&c&lLimpando inventário!");
log( );
}$$/clear$${
wait(1);
endif;
loop;
}$$