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- Ago 13, 2012
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- João Pessoa - PB
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Como pode ver no vídeo :
O ArmorStatusHUD está no canto superior ESQUERDO, e o EffectHUD está um pouco no meio da tela, no canto direito.
Eu já sei todo aquele esquema de ir na appdata, .minecraft, config e editar os arquivos .cfg....
Mais eu quero que configurem para como eu falei em cima
Aqui está o do ArmorStatusHUD :
Aqui o do EffectsHUD :
Ahh, esquessi de falar, quero que configurem para o ArmorStatusHUD no canto SUPERIOR DIREITO, e o EffectsHUD no canto inferior direito, traduzindo pros burros, o StatusHUD em cima, e o EffectsHUD em baixo, no canto direito >>.
O ArmorStatusHUD está no canto superior ESQUERDO, e o EffectHUD está um pouco no meio da tela, no canto direito.
Eu já sei todo aquele esquema de ir na appdata, .minecraft, config e editar os arquivos .cfg....
Mais eu quero que configurem para como eu falei em cima
Aqui está o do ArmorStatusHUD :
# alignMode (java.lang.String:bottomleft) -- Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter, bottomright
# enableItemName (boolean:false) -- Set to true to show item names, false to disable
# showItemOverlay (boolean:true) -- Set to true to show the standard inventory item overlay (damage bar)
# damageColorList (java.lang.String:100,f; 80,7; 60,e; 40,6; 25,c; 10,4) -- This is a list of percent damage thresholds and text color codes that will be used when item damage is <= the threshold. Format used: "," separates the threshold and the color code, ";" separates each pair. Valid color values are 0-9, a-f (color values can be found here: http://www.minecraft...File:Colors.png)
# damageDisplayType (java.lang.String:value) -- Valid damageDisplayType strings are value, percent, or none
# showMaxDamage (boolean:false) -- Set to true to show the max damage when damageDisplayType=value
# showEquippedItem (boolean:true) -- Set to true to show info for your currently equipped item, false to disable
# xOffset (int:2) -- Horizontal offset from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen)
# yOffset (int:2) -- Vertical offset from the edge of the screen (when using bottom alignments the y offset is relative to the bottom edge of the screen)
# yOffsetBottomCenter (int:41) -- Vertical offset used only for the bottomcenter alignment to avoid the vanilla HUD
# applyXOffsetToCenter (boolean:false) -- Set to true if you want the xOffset value to be applied when using a center alignment
# applyYOffsetToMiddle (boolean:false) -- Set to true if you want the yOffset value to be applied when using a middle alignment
# showInChat (boolean:false) -- Set to true to show info when chat is open, false to disable info when chat is open
#
# **ONLY EDIT WHAT IS BELOW THIS**
#
# Thu Jun 20 19:14:49 BRT 2013
alignMode=Upperleft
applyXOffsetToCenter=false
applyYOffsetToMiddle=false
checksum=m6uwag
damageColorList=100,f; 80,7; 60,e; 40,6; 25,c; 10,4
damageDisplayType=value
enableItemName=false
showEquippedItem=true
showInChat=false
showItemOverlay=true
showMaxDamage=false
xOffset=2
yOffset=2
yOffsetBottomCenter=41
# enableItemName (boolean:false) -- Set to true to show item names, false to disable
# showItemOverlay (boolean:true) -- Set to true to show the standard inventory item overlay (damage bar)
# damageColorList (java.lang.String:100,f; 80,7; 60,e; 40,6; 25,c; 10,4) -- This is a list of percent damage thresholds and text color codes that will be used when item damage is <= the threshold. Format used: "," separates the threshold and the color code, ";" separates each pair. Valid color values are 0-9, a-f (color values can be found here: http://www.minecraft...File:Colors.png)
# damageDisplayType (java.lang.String:value) -- Valid damageDisplayType strings are value, percent, or none
# showMaxDamage (boolean:false) -- Set to true to show the max damage when damageDisplayType=value
# showEquippedItem (boolean:true) -- Set to true to show info for your currently equipped item, false to disable
# xOffset (int:2) -- Horizontal offset from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen)
# yOffset (int:2) -- Vertical offset from the edge of the screen (when using bottom alignments the y offset is relative to the bottom edge of the screen)
# yOffsetBottomCenter (int:41) -- Vertical offset used only for the bottomcenter alignment to avoid the vanilla HUD
# applyXOffsetToCenter (boolean:false) -- Set to true if you want the xOffset value to be applied when using a center alignment
# applyYOffsetToMiddle (boolean:false) -- Set to true if you want the yOffset value to be applied when using a middle alignment
# showInChat (boolean:false) -- Set to true to show info when chat is open, false to disable info when chat is open
#
# **ONLY EDIT WHAT IS BELOW THIS**
#
# Thu Jun 20 19:14:49 BRT 2013
alignMode=Upperleft
applyXOffsetToCenter=false
applyYOffsetToMiddle=false
checksum=m6uwag
damageColorList=100,f; 80,7; 60,e; 40,6; 25,c; 10,4
damageDisplayType=value
enableItemName=false
showEquippedItem=true
showInChat=false
showItemOverlay=true
showMaxDamage=false
xOffset=2
yOffset=2
yOffsetBottomCenter=41
Aqui o do EffectsHUD :
# alignMode (java.lang.String:topleft) -- Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter (not recommended), bottomright
# enableBackground (boolean:false) -- Set to true to see the effect background box, false to disable
# enableEffectName (boolean:true) -- Set to true to show effect names, false to disable
# effectNameColor (java.lang.String:f) -- Valid color values are 0-9, a-f (color values can be found here: http://www.minecraft...File:Colors.png)
# durationColor (java.lang.String:f) -- Valid color values are 0-9, a-f (color values can be found here: http://www.minecraft...File:Colors.png)
# xOffset (int:2) -- Horizontal offset from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen)
# yOffset (int:2) -- Vertical offset from the edge of the screen (when using bottom alignments the y offset is relative to the bottom edge of the screen)
# yOffsetBottomCenter (int:41) -- Vertical offset used only for the bottomcenter alignment to avoid the vanilla HUD
# applyXOffsetToCenter (boolean:false) -- Set to true if you want the xOffset value to be applied when using a center alignment
# applyYOffsetToMiddle (boolean:false) -- Set to true if you want the yOffset value to be applied when using a middle alignment
# showInChat (boolean:true) -- Set to true to show info when chat is open, false to disable info when chat is open
#
# **ONLY EDIT WHAT IS BELOW THIS**
#
# Thu Jun 20 19:14:49 BRT 2013
alignMode=middleright
applyXOffsetToCenter=false
applyYOffsetToMiddle=false
checksum=-iu86by
durationColor=f
effectNameColor=f
enableBackground=false
enableEffectName=true
showInChat=true
xOffset=2
yOffset=2
yOffsetBottomCenter=41
# enableBackground (boolean:false) -- Set to true to see the effect background box, false to disable
# enableEffectName (boolean:true) -- Set to true to show effect names, false to disable
# effectNameColor (java.lang.String:f) -- Valid color values are 0-9, a-f (color values can be found here: http://www.minecraft...File:Colors.png)
# durationColor (java.lang.String:f) -- Valid color values are 0-9, a-f (color values can be found here: http://www.minecraft...File:Colors.png)
# xOffset (int:2) -- Horizontal offset from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen)
# yOffset (int:2) -- Vertical offset from the edge of the screen (when using bottom alignments the y offset is relative to the bottom edge of the screen)
# yOffsetBottomCenter (int:41) -- Vertical offset used only for the bottomcenter alignment to avoid the vanilla HUD
# applyXOffsetToCenter (boolean:false) -- Set to true if you want the xOffset value to be applied when using a center alignment
# applyYOffsetToMiddle (boolean:false) -- Set to true if you want the yOffset value to be applied when using a middle alignment
# showInChat (boolean:true) -- Set to true to show info when chat is open, false to disable info when chat is open
#
# **ONLY EDIT WHAT IS BELOW THIS**
#
# Thu Jun 20 19:14:49 BRT 2013
alignMode=middleright
applyXOffsetToCenter=false
applyYOffsetToMiddle=false
checksum=-iu86by
durationColor=f
effectNameColor=f
enableBackground=false
enableEffectName=true
showInChat=true
xOffset=2
yOffset=2
yOffsetBottomCenter=41
Ahh, esquessi de falar, quero que configurem para o ArmorStatusHUD no canto SUPERIOR DIREITO, e o EffectsHUD no canto inferior direito, traduzindo pros burros, o StatusHUD em cima, e o EffectsHUD em baixo, no canto direito >>.