Herobrine na versao 1.1 ?????

Discussão em 'Botecolandia' iniciado por José augusto, 29 Janeiro 2012.

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  1. Raphael_Fa

    Raphael_Fa Neutro

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    vish to ferrado! Pedi pors adm deletarem minhas conta no Multi Player :sweat:
     
  2. José augusto

    José augusto Neutro
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    mano clica ai pra vc ver que bizarro o herobrine, olha o pessoal ai, se tivesse algo que nao seja o herobrine ia ter comentarios das pessoas reclamando !
     
  3. Lucko

    Lucko Razoavel
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    Que nem o lol pics do clive?
    hum...
     
  4. Rafael craft

    Rafael craft Razoavel

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    praq medo, e so mais 1 mob, soq ele aparece do nada, destroi sua casa pra pegar vc, e parecido com vc, tem muitas historias aterorizantes sobre ele, ele e foda de mata, ti mata em 2 hits, depois volta a caçar vc, nada mais vai la com sua espadinha de madeira sem medo e q nem 1 creeper se encosta so resta aperta respawn
     
  5. Fernando Macena da Silva

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    KKK

    Esses dias eu achei uma vaca uma ovelha umas galinhas e tals
    CUIDADO OS MOBS TE OBSERVA O TEMPO TODO!

    [​IMG]
     
  6. José augusto

    José augusto Neutro
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    ?
     
  7. iguinhouup

    iguinhouup Razoavel
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    Herobrine volto nessa versao.
     
  8. Lucko

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    Vc já jogo minecraft alpha?
    eu lembro que eu vi um video de um kra que paro de joga minecraft no alpha pq aconteceu isso:
    Ele tava minerando normal, derepente ele tomo um hit, ai ele olho pra tras e pros lados e não viu nada,
    ai ele continuo minerando e ouviu passos, quando ele olha pra trás ele leva um belo susto com dois olhos brancos e aparece
    ''you dead!''
     
  9. José augusto

    José augusto Neutro
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    Neeeh ?
     
  10. cereal

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  11. José augusto

    José augusto Neutro
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    kkkk
     
  12. Eduardo Oliveira

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    [​IMG]


    toda semana tem um tópico sobre herobrine aqui ¬¬
     
  13. Rafael craft

    Rafael craft Razoavel

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    ja usei o mod de herobine so pra acha ele nao achei entao resolvi joga 1 pokin ai ele apareceu matei ele vi q e foda de joga com ele destruindo sua casa e me matando derepente ai parei ele mais atrapalha q assusta, assusta 1 poko quando ti pega pelas costas mais quando eu vejo ele e ele neo me viu nao perco a chance lol faço q nem no multi pelas costas 2 hits
     
  14. Emmanuel Dias

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    Provavelmente fake, era de noite, ele tava com os braços que nem zumbi.... Mudou skin do zumbi?
     
  15. Lucko

    Lucko Razoavel
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    O mod do herobrine é lixo msm, eu to falando da época que ele nem era de mod.
     
  16. TripleHXDD

    TripleHXDD Excelente
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    Tenso man '-'
     
  17. danoss

    danoss Bom

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    vixi nada ah ve braços de zumbie
     
  18. UraiFen

    UraiFen Neutro

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    só digo uma coisa.... fake
     
  19. Rafael craft

    Rafael craft Razoavel

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    mais voltando ao topico
    eu tinha 1 mundo na 1.1 q eu tinha castelo, ja fui no nether explorei jogava nele a mais de 2 meses direto e nunca vi ele e olha q o mapa ja tava pesando 50 megas de tanto q explorei e msmo assim ainda nao achei e como vc de espada de madeira sem armadura acha?
     
  20. TripleHXDD

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    Cara perigoso ser verdade olha so as atualizaçoes dos mine e olha q alguns no final ta Removed Herobrine menos no 1.1 e alguns mas pode ser q nao tem ada a ver mas ta ai

    Minecraft News
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    Minecraft 1.1

    + Bow Enchantments
    + New language translations.
    + Sheep eat grass and regain their wool
    + Added spawn eggs to creative (the colors of the eggs even look like the mobs)
    + Added world type options (currently only super-flat and default)
    * Golden Apple recipe
    * Slightly smoothed color transitions between biomes
    * Reduced brewing time to 20 seconds
    * Removed collision box from ladders
    * Bug fixing




    Minecraft 1.0

    + Added animal breeding
    + Added mushroom islands
    + Added nether structures (fortresses)
    + Added nether mobs and new item drops
    + Added snow biome
    + Made swamps prettier
    + Added villagers in villages
    + Added craftable snow golems
    + Added potions and potion brewing
    + Added item enchantments
    + Added mooshrooms
    + Added The End
    + Added new achievements
    + Added many new items
    + Added video settings for clouds and particles
    + Added 32 bit java warning
    + Updated sound effects
    + Added hardcore mode (when you die the world is lost)
    * Made chunk saving multi threaded
    * Severely reduced the number of block types Endermen can carry
    * Fixed endermen look-at calculation in mulitplayer (I had forgotten a parenthesis)
    * Fixed lights under water not removing properly
    * Fixed a dependency on OpenGL 1.3. ARB_multitexture is required, however
    * Fixed lava spreading down into water
    * Fixed paintings being lit wrong
    * Changed armor calculation
    * Fixed paintings being lit incorrectly
    * Fixed a few blocks (fences, for example) being lit incorrectly when placed under/next to other blocks
    * Minor tweaks to textures
    * Re-added the ability to view oneself from the front by pressing F5
    - Removed Herobrine




    Minecraft Beta 1.8

    + Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
    + Added new mob; Endermen
    + Added FOV slider
    + Added brightness slider
    + Added randomly generated ravines
    + Killing a monster makes it drop experience orbs
    + The player can level up by gathering experience orbs
    + Added randomly generated houses
    + Added huge mushrooms
    + Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
    + Rewrote the light rendering to use multitexturing instead of direct colors
    + Sky light and block light have different tints, cool colors for sky light, warm for block lights
    + Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
    + If the player hits a mob while falling, they always hit a critical hit
    + The game now keeps track of damage sources and types
    + Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
    + Ice now only spreads next to existing ice or from coast areas
    + Made the explosions prettier
    + Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
    + Added sprinting
    + Added hunger
    + Food is now stackable
    + Improved the logo
    + Added suspended particles to water
    + Added a server list so you can remember multiple servers
    + The player regenerates slowly while the food bar is high
    + Eating food now takes time
    + Skeletons hold their bows better now
    + Added melons
    + Made melons and pumpkins farmable
    + Animals that get hurt will flee randomly for a short while
    + Pigs have snouts now
    + Made a flashier title screen
    + Looking towards the sun during sunset/sunrise changes fog color
    + Added fence gates
    + Added a player list to multiplayer
    + Added Silverfish
    + Added Cave Spider
    + Added huge underground dungeons (stronghold)
    + Added underground mine shafts
    + Added melon
    + Added sprouts for melons and pumpkins
    + Added vines
    + Added iron bars
    * Fixed mushrooms spreading infinitely
    * Fixed caves generating with too many dead ends
    - Removed Herobrine




    Minecraft Beta 1.7.3

    Bug fixes, bug fixes and bug fixes.
    - Corrected a block duplication bug when using pistons
    - Corrected a redstone torch duplication bug when using pistons
    - Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
    - Ice blocks are now pushed without causing water streams breaking everything
    - Booster rails are no longer being powered magically without a power source
    - Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
    - Doors no longer create purple particles
    - Hacking clients can no longer edit texts of placed signs in multiplayer
    - Changed so that paintings pushed by pistons will pop off




    Minecraft Beta 1.7

    1.7:

    + Added pistons
    + Fire or redstone is now required to trigger TNT
    + Fences can be stacked
    + Added shears
    + Shears can be used to pick up leaf blocks
    + Shears can be used to shear sheep without hurting them
    * Sheep no longer drop wool from being punched
    - Removed Herobrine




    Minecraft Beta 1.6.6

    1.6.6:

    + Added a new use for bonemeal
    * Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it
    * Made glowstone drop more loot
    * Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)
    * Re-introduced unlimited FPS, renamed the option again
    * Fixed beds not working very well at all in SMP
    * Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground
    * Boats float up to the surface quicker
    * Boats falling down into water lose their vertical momentum very fast
    * Removed Herobrine




    Minecraft Beta 1.6.5

    There are some annoying bed bugs in multiplayer in this version, I’ll fix those next week.
    1.6.5:

    * Tweaked the connection reading code a lot. Hopefully this helps.
    * Changed the “limit framerate” option to a “framerate cap” option.
    * Added “Advanced OpenGL” again
    * Players riding anything or sleeping in anything will stop doing so when they leave the game now
    * Removed the minecraft version number from the main game window. It’s still available in the title screen
    * Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so)
    * Fixed the server sometimes thinking the player hit a corner when walking when they didn’t
    * Fixed dropped damaged items vanishing after a single use after being picked up
    * Fixed dropped items not getting ejected from blocks properly
    * Fixed the achievements window rendering some graphics outside the clip window
    * Fixed players saving while sneaking being loaded too high up
    * Fixed shift+click transferring items causing a crash when the target container is full
    * Fixed lighting updates sometimes not happening correctly
    * Fixed the players health appearing to be full when entering/exiting the nether
    * Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug




    Minecraft Beta 1.6.4

    * Fixed 1.6.3 using more CPU despite it claiming to use less
    * Totally professional




    Minecraft Beta 1.6.3

    1.6.3:

    + The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames
    + The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping
    + The “limit framerate” option has been reset to “off” for all players, enable it again if you want it
    * Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6
    * Fixed a major CPU load issue in the server where a very tight loop would starve all other threads
    * Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back

    1.6.2:

    * Fixed an ACTUAL item duplication bug while picking up some items

    1.6.1:

    * Fixed a visual item duplication bug when trying to pick up items while the inventory is full




    Minecraft Beta 1.6

    New features:
    + Added Nether support to multiplayer
    + The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens.
    + Added craftable maps
    + Added hatches
    + Added tall grass in some biomes
    + Mushrooms now spreads (very) slowly
    + Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
    + Added dead shrubs in deserts
    + Added allow-nether (set to true or false) in server.properties
    + Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
    + Doors make sound for other players in multiplayer
    + The record player now supports more than 15 different songs (you can’t get the records yet, though)
    + Activated dispensers make sounds and trigger particles in multiplayer
    + Players stuck in walls will slide towards the nearest gap if there is one

    Changes:
    * Disabled Advanced OpenGL until we can fix some bugs with it
    * It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
    * Made booster tracks speedier
    * Severely nerfed fire so it spread slower, and doesn’t spread infinitely
    * Seeds are now found in tall grass, using a hoe on the ground no longer works
    * Compressed network traffic more agressively
    * Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
    * Arrows shot by players can now be picked up by all players
    * Nothing riding anything or being ridden by anything can enter portals

    Bugfixes:
    * Fixed running out of memory corrupting the current level
    * Fixed the side textures of grass getting extra dark when mining them
    * Fixed anaglyph 3d rendering mode having severe visual bugs
    * Fixed the crash screen vanishing immediately
    * Fixed not being able to target blocks when at x or z pos 1000
    * Fixed the achievements screen messing up the sky color
    * Fixed saving while sneaking dropping the player through the ground
    * Fixed a system clock change messing up the game speed
    * Fixed rain sounds not playing with fast graphics enabled
    * Fixed hair and cloaks being rendered in the wrong locations on sneaking players
    * Fixed the attack/swing animation not being applied to the armor layer
    * Fixed player rotation not being loaded correctly when loading a saved game
    * Fixed arrow physics, making them not get stuck midair when you open a door
    * Fixed arrows hitting reeds, portals, and other non-solid blocks
    * Fixed keybindings not getting saved properly under certain conditions
    * Fixed the player not being able to sneak off lowered blocks like cacti
    * Fixed a bug where the player could mine without swinging their arm
    * Fixed boats placed on snow being placed too far up
    * Fixed submerged boats rising very very fast
    * Fixed sand dropping onto boats getting stuck in a falling animation
    * Fixed a game crash when riding a vehicle or animal into the nether
    * Fixed falling while riding not dealing damage to the rider
    * Fixed buttons and levers too close to the player being impossible to use
    * Fixed dispensers shooting through walls
    * Fixed fire hurting through wall corners
    * Fixed entities reaching water through wall corners
    * Fixed placing doors next to cacti creating half-doors
    * Fixed buttons and levers being placeable on leaves in “fast graphics” mode
    * Fixed furnaces and dispensers not dropping their contents when destroyed
    * Fixed dispensers biasing later slots
    * Fixed farmland taking too long to dig
    * Fixed tilling below some blocks being possible
    * Fixed tilling the underside of blocks somehow working
    * Fixed fences and stairs sometimes becoming invisible
    * Fixed walking on top of fences not producing step sounds
    * Fixed fire sometimes existing mid-air as an invisible block of pain
    * Fixed fences and wooden stairs not being flammable
    * Fixed fire effect on burning entities sometimes getting rendered in the wrong location
    * Fixed fishing rod rendering being a bit lacking
    * Fixed fishing rods being stackable
    * Fixed mining glass hiding the clouds behind the glass
    * Fixed rain falling through liquids
    * Fixed items in glass blocks not getting ejected properly
    * Fixed water interacting strangely with glass
    * Fixed glass not blocking rain sound
    * Fixed fences and signs preventing grass from growing
    * Fixed rain and snow being incorrectly lit
    * Fixed grass staying alive below stair blocks
    * Fixed the achievement screen not pausing the game
    * Fixed some screens breaking the sky tint color
    * Fixed fullscreen mode switching causing mouse issues and screen closes
    * Fixed chat messages surviving through game switches
    * Fixed ice so it regenerates regardless of whether it’s snowing or not
    * Fixed rain falling too slowly
    * Fixed levers being placeable on weird locations
    * Fixed floor levers sometimes not delivering a signal downwards
    * Fixed floor levers sometimes not being removed when the floor is removed
    * Fixed rail tiles sometimes not properly connecting to a new neighbor
    * Fixed minecarts next to each other causing extreme velocities (sorry!)
    * Fixed wolves not following their owner if the name has different caps
    * Fixed creepers retaining charge level when they can’t see their target
    * Fixed dying in the nether spawning new portals
    * “Fixed” beds in the nether
    * Fixed inventory acting weird when portaling by making the portal close all screens
    * Fixed wooden pressure plates being mined with pickaxes
    * Fixed redstone repeaters having the wrong particles
    * Fixed saplings being plantable through snow onto non-grass blocks
    * Fixed ore density varying per quadrant from the center of the world
    * Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
    * Fixed mushrooms spawning everywhere during nights
    * Fixed animals only spawning near light during the night
    * Fixed the multiplayer join screen input field being too short
    * Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
    * Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
    * Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
    * Fixed inventory icons not animating after being picked up in multiplayer
    * Fixed mushroom soup not leaving a bowl in multiplayer
    * Fixed entities above the map height limit becoming invisible
    * Fixed healing not flashing the health bar in multiplayer
    * Fixed arrows being animated really strangely in multiplayer
    * Fixed arrows triggering too many entity move updates in multiplayer
    * Fixed the compass not pointing at the spawn location in multiplayer
    * Fixed fires being impossible to put out in multiplayer
    * Fixed record players spawning client-side fake records in multiplayer
    * Fixed records not playing for other players in multiplayer
    * Fixed players spawning in the wrong location and quickly lerping to the correct location
    * Fixed monsters not being visible for players with their difficulty set to peaceful
    * Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
    * Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
    * Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
    * Fixed saplings sometimes spawning trees client-side in multiplayer
    * Fixed weather sometimes changing client-side in multiplayer
    * Fixed grasscolor.png and foliagecolor.png not being read from texture packs
    * Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
    * Fixed fireballs not being visible in multiplayer
    * Fixed ghasts’ fireing animation not being visible in multiplayer
    * Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory



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