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  • PROMOÇÃO DE NATAL NO AR

    Novo servidor: CraftLandia Olimpo


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Não está aberto para novas respostas.

Ghadszin

Neutro
VIP
Entrou
Mai 30, 2013
Mensagens
607
Pontuação de reação
39
Idade
24
Localização
Olinda,Pernambuco
Cubos
0
Gostaria Que Algum membro bem solidario editasse essa macro e em vez de só diamante e ferro para reparar colocar pedra tbm vlw <3
Código:
$${
if(rogroote);
  log("&4[Macro] &6Matar mobs desativado.");
  log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
  unset(rogroote);
  stop();
else;
  log("&4[Macro] &6Matar mobs ativado.");
  log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
  set(rogroote);
 
&dir = %DIRECTION%;
#bau=1;
set(nf);
 
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
PROMPT(&comida,$$i, Que tipo de comida irá ser usada?);
PROMPT(&espada,$$i, Que tipo de espada irá ser usada?);
 
do();
 
// Verifica durabilidade
    slot(9);
 
        if(%DURABILITY%<70);
            look(,90);
            log("&4[Macro] &6 Durabilidade baixa, reparando...");
            wait(200ms);
            key(use);
            wait(200ms);
            key(use);
 
            log("&4[Macro] &6 Espada reparada!");
   endif;
 
        if(%DURABILITY%<30);
            unset(rogroote);
      }$$/home$${
     log("&4[Macro] &6Matar mobs desativado.");
log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
     stop();
     endif;
 
// Comendo
 
if(%HUNGER%<17);
slot(8);
wait(10ms);
#st=%STACKSIZE%;
do;
key(use);
until(%STACKSIZE%<%#st%);
endif;
if(HEALTH<=5);
unset(rogroote);
}$$/home$${
log("&4[Macro] &6Matar mobs desativado.");
log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
stop();
endif;
slot(9);
 
 
// Matando Pigman
        do(300);
 
SET(&hit, %HIT%);
SET(&target, ENTITY);
look(,318);
IF(&hit = &target);
key(attack);endif;
loop;
 
next;
 
// Verificando inventário
 
        if(nf);
 
        wait(1);
 
        gui(inventory);
        wait(1);
        GETSLOTITEM(35,#id,#stack);          
    IF(%#stack%=0);
            gui();
            else;
 
// Jogando espadas de ouro fora.
 
                }$$/home lixo$${
wait(7);
&itens=diamond_sword|Iron_sword|Written_Book|%&comida%|%&espada%|Gold_Nugget|Rotten_Flesh|Gold_Ingot|iron_Ingot|diamond|Cooked_Porkchop|Cooked_Chicken|Steak;
gui(inventory);
for(#i,9,44);
getslotitem(%#i%,&id,#stack);
ifmatches(%&id%,%&itens%);
else;
slotclick(%#i%);                  
slotclick(-999);
wait(50ms);
endif;
wait(3);
next;
 
// Indo para os baus.
 
}$$/home baupigman$${
wait(7);
do;
until((%XPOS%!=%#nposx1%)|(%ZPOS%!=%#nposx2%));
                    keydown(jump);wait(100ms);keyup(jump);wait(1);  
                    &dir=%DIRECTION%;
                    ifmatches(%&dir%,N);&dir=NORTH;endif;
                    ifmatches(%&dir%,S);&dir=SOUTH;endif;
                    ifmatches(%&dir%,E);&dir=EAST;endif;
                    ifmatches(%&dir%,W);&dir=WEST;endif;
                    do;
 
                        look(%&dir%);
                       if(%#bau%=1);look(-50,-24);endif;
if(%#bau%=2);look(-39,-28);endif;
if(%#bau%=3);look(-23,-32);endif;
if(%#bau%=4);look(+1,-34);endif;
if(%#bau%=5);look(+23,-32);endif;
if(%#bau%=6);look(+39,-28);endif;
if(%#bau%=7);look(+50,-24);endif;
if(%#bau%=8);look(+61,-23);endif;
if(%#bau%=9);look(+74,-24);endif;
if(%#bau%=10);look(+91,-26);endif;
if(%#bau%=11);look(+104,-25);endif;
if(%#bau%=12);look(+120,-23);endif;
if(%#bau%=13);look(+130,-24);endif;
if(%#bau%=14);look(+141,-28);endif;
if(%#bau%=15);look(+158,-32);endif;
if(%#bau%=16);look(-179,-34);endif;
if(%#bau%=17);look(-159,-32);endif;
if(%#bau%=18);look(-143,-27);endif;
if(%#bau%=19);look(-131,-24);endif;
if(%#bau%=20);look(-120,-23);endif;
if(%#bau%=21);look(-106,-24);endif;
if(%#bau%=22);look(-89,-26);endif;
if(%#bau%=23);look(-75,-25);endif;
if(%#bau%=24);look(-61,-23);endif;
if(%#bau%=25);look(-50,-10);endif;
if(%#bau%=26);look(-39,-12);endif;
if(%#bau%=27);look(-23,-14);endif;
if(%#bau%=28);look(+1,-16);endif;
if(%#bau%=29);look(+23,-14);endif;
if(%#bau%=30);look(+39,-12);endif;
if(%#bau%=31);look(+50,-10);endif;
if(%#bau%=32);look(+61,-10);endif;
if(%#bau%=33);look(+74,-11);endif;
if(%#bau%=34);look(+91,-11);endif;
if(%#bau%=35);look(+104,-11);endif;
if(%#bau%=36);look(+120,-10);endif;
if(%#bau%=37);look(+130,-10);endif;
if(%#bau%=38);look(+141,-12);endif;
if(%#bau%=39);look(+158,-14);endif;
if(%#bau%=40);look(-179,-16);endif;
if(%#bau%=41);look(-159,-14);endif;
if(%#bau%=42);look(-143,-12);endif;
if(%#bau%=43);look(-131,-10);endif;
if(%#bau%=44);look(-120,-10);endif;
if(%#bau%=45);look(-106,-11);endif;
if(%#bau%=46);look(-89,-11);endif;
if(%#bau%=47);look(-75,-11);endif;
if(%#bau%=48);look(-61,-10);endif;
if(%#bau%=49);look(-50,+4);endif;
if(%#bau%=50);look(-39,+4);endif;
if(%#bau%=51);look(-23,+4);endif;
if(%#bau%=52);look(+23,+4);endif;
if(%#bau%=53);look(+39,+4);endif;
if(%#bau%=54);look(+50,+4);endif;
if(%#bau%=55);look(+61,+4);endif;
if(%#bau%=56);look(+74,+4);endif;
if(%#bau%=57);look(+91,+4);endif;
if(%#bau%=58);look(+104,+4);endif;
if(%#bau%=59);look(+120,+4);endif;
if(%#bau%=60);look(+130,+4);endif;
if(%#bau%=61);look(+141,+4);endif;
if(%#bau%=62);look(+158,+4);endif;
if(%#bau%=63);look(-179,+4);endif;
if(%#bau%=64);look(-159,+4);endif;
if(%#bau%=65);look(-143,+4);endif;
if(%#bau%=66);look(-131,+4);endif;
if(%#bau%=67);look(-120,+4);endif;
if(%#bau%=68);look(-106,+4);endif;
if(%#bau%=69);look(-89,+4);endif;
if(%#bau%=70);look(-75,+4);endif;
if(%#bau%=71);look(-61,+4);endif;
if(%#bau%=72);look(-50,+16);endif;
if(%#bau%=73);look(-39,+20);endif;
if(%#bau%=74);look(-23,+22);endif;
if(%#bau%=75);look(+23,+22);endif;
if(%#bau%=76);look(+39,+20);endif;
if(%#bau%=77);look(+50,+16);endif;
if(%#bau%=78);look(+61,+16);endif;
if(%#bau%=79);look(+74,+18);endif;
if(%#bau%=80);look(+91,+18);endif;
if(%#bau%=81);look(+104,+18);endif;
if(%#bau%=82);look(+120,+16);endif;
if(%#bau%=83);look(+130,+16);endif;
if(%#bau%=84);look(+141,+20);endif;
if(%#bau%=85);look(+158,+22);endif;
if(%#bau%=86);look(-179,+24);endif;
if(%#bau%=87);look(-159,+22);endif;
if(%#bau%=88);look(-143,+20);endif;
if(%#bau%=89);look(-131,+16);endif;
if(%#bau%=90);look(-120,+17);endif;
if(%#bau%=91);look(-106,+18);endif;
if(%#bau%=92);look(-89,+19);endif;
if(%#bau%=93);look(-75,+18);endif;
if(%#bau%=94);look(-61,+17);endif;
wait(1);
 
// Guardando ítens nos baus.
 
wait(5);
                key(use);
                wait(1);
                    for(#i,54,86);
                    slotclick(%#i%,l,true);
                    wait(30ms);
                    next;
                wait(500ms);
                getslotitem(53,#id,#stack);
                wait(500ms);
                    if(%#stack%!=0);
                    inc(#bau);
                    endif;
                if(%#bau%=94);
                    unset(nf);
                    log("&4[Macro] &6Baús cheios! Apenas irá matar mobs agora.");
                    gui();
                    else;
                    gui();
                    endif;
                until(%#stack%=0);
 
 
 
 
}$$/home pigman$${
wait(5);
        endif;
        endif;
loop;loop;
loop;
loop;
endif;
}$$
 
Existe outros macros para up reparação

Enviado de meu D2114 usando Tapatalk
 
mrofiline1 disse:
Existe outros macros para up reparação

Enviado de meu D2114 usando Tapatalk
mas não é para up de reparação esse é para matar pigman e só tem como reparar espadas de diamante e de ferro e gostaria que colocassem para ele reparar pedra tbm :3
 
Não sei editar , tente mandar MP para algum ex-programador


Enviado do meu iPad usando Tapatalk
 
zGhadsHUM1LD3 disse:
Gostaria Que Algum membro bem solidario editasse essa macro e em vez de só diamante e ferro para reparar colocar pedra tbm vlw <3

$${
if(rogroote);
log("&4[Macro] &6Matar mobs desativado.");
log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
unset(rogroote);
stop();
else;
log("&4[Macro] &6Matar mobs ativado.");
log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
set(rogroote);

&dir = %DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
PROMPT(&comida,$$i, Que tipo de comida irá ser usada?);
PROMPT(&espada,$$i, Que tipo de espada irá ser usada?);

do();

// Verifica durabilidade
slot(9);

if(%DURABILITY%<70);
look(,90);
log("&4[Macro] &6 Durabilidade baixa, reparando...");
wait(200ms);
key(use);
wait(200ms);
key(use);

log("&4[Macro] &6 Espada reparada!");
endif;

if(%DURABILITY%<30);
unset(rogroote);
}$$/home$${
log("&4[Macro] &6Matar mobs desativado.");
log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
stop();
endif;

// Comendo

if(%HUNGER%<17);
slot(8);
wait(10ms);
#st=%STACKSIZE%;
do;
key(use);
until(%STACKSIZE%<%#st%);
endif;
if(HEALTH<=5);
unset(rogroote);
}$$/home$${
log("&4[Macro] &6Matar mobs desativado.");
log("&4[Macro] &2Obrigado por usar meu macro ASS: &bROGROOTE - REGION 2.0.");
stop();
endif;
slot(9);


// Matando Pigman
do(300);

SET(&hit, %HIT%);
SET(&target, ENTITY);
look(,318);
IF(&hit = &target);
key(attack);endif;
loop;

next;

// Verificando inventário

if(nf);

wait(1);

gui(inventory);
wait(1);
GETSLOTITEM(35,#id,#stack);
IF(%#stack%=0);
gui();
else;

// Jogando espadas de ouro fora.

}$$/home lixo$${
wait(7);
&itens=diamond_sword|Iron_sword|Written_Book|%&comida%|%&espada%|Gold_Nugget|Rotten_Flesh|Gold_Ingot|iron_Ingot|diamond|Cooked_Porkchop|Cooked_Chicken|Steak;
gui(inventory);
for(#i,9,44);
getslotitem(%#i%,&id,#stack);
ifmatches(%&id%,%&itens%);
else;
slotclick(%#i%);
slotclick(-999);
wait(50ms);
endif;
wait(3);
next;

// Indo para os baus.

}$$/home baupigman$${
wait(7);
do;
until((%XPOS%!=%#nposx1%)|(%ZPOS%!=%#nposx2%));
keydown(jump);wait(100ms);keyup(jump);wait(1);
&dir=%DIRECTION%;
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
do;

look(%&dir%);
if(%#bau%=1);look(-50,-24);endif;
if(%#bau%=2);look(-39,-28);endif;
if(%#bau%=3);look(-23,-32);endif;
if(%#bau%=4);look(+1,-34);endif;
if(%#bau%=5);look(+23,-32);endif;
if(%#bau%=6);look(+39,-28);endif;
if(%#bau%=7);look(+50,-24);endif;
if(%#bau%=8);look(+61,-23);endif;
if(%#bau%=9);look(+74,-24);endif;
if(%#bau%=10);look(+91,-26);endif;
if(%#bau%=11);look(+104,-25);endif;
if(%#bau%=12);look(+120,-23);endif;
if(%#bau%=13);look(+130,-24);endif;
if(%#bau%=14);look(+141,-28);endif;
if(%#bau%=15);look(+158,-32);endif;
if(%#bau%=16);look(-179,-34);endif;
if(%#bau%=17);look(-159,-32);endif;
if(%#bau%=18);look(-143,-27);endif;
if(%#bau%=19);look(-131,-24);endif;
if(%#bau%=20);look(-120,-23);endif;
if(%#bau%=21);look(-106,-24);endif;
if(%#bau%=22);look(-89,-26);endif;
if(%#bau%=23);look(-75,-25);endif;
if(%#bau%=24);look(-61,-23);endif;
if(%#bau%=25);look(-50,-10);endif;
if(%#bau%=26);look(-39,-12);endif;
if(%#bau%=27);look(-23,-14);endif;
if(%#bau%=28);look(+1,-16);endif;
if(%#bau%=29);look(+23,-14);endif;
if(%#bau%=30);look(+39,-12);endif;
if(%#bau%=31);look(+50,-10);endif;
if(%#bau%=32);look(+61,-10);endif;
if(%#bau%=33);look(+74,-11);endif;
if(%#bau%=34);look(+91,-11);endif;
if(%#bau%=35);look(+104,-11);endif;
if(%#bau%=36);look(+120,-10);endif;
if(%#bau%=37);look(+130,-10);endif;
if(%#bau%=38);look(+141,-12);endif;
if(%#bau%=39);look(+158,-14);endif;
if(%#bau%=40);look(-179,-16);endif;
if(%#bau%=41);look(-159,-14);endif;
if(%#bau%=42);look(-143,-12);endif;
if(%#bau%=43);look(-131,-10);endif;
if(%#bau%=44);look(-120,-10);endif;
if(%#bau%=45);look(-106,-11);endif;
if(%#bau%=46);look(-89,-11);endif;
if(%#bau%=47);look(-75,-11);endif;
if(%#bau%=48);look(-61,-10);endif;
if(%#bau%=49);look(-50,+4);endif;
if(%#bau%=50);look(-39,+4);endif;
if(%#bau%=51);look(-23,+4);endif;
if(%#bau%=52);look(+23,+4);endif;
if(%#bau%=53);look(+39,+4);endif;
if(%#bau%=54);look(+50,+4);endif;
if(%#bau%=55);look(+61,+4);endif;
if(%#bau%=56);look(+74,+4);endif;
if(%#bau%=57);look(+91,+4);endif;
if(%#bau%=58);look(+104,+4);endif;
if(%#bau%=59);look(+120,+4);endif;
if(%#bau%=60);look(+130,+4);endif;
if(%#bau%=61);look(+141,+4);endif;
if(%#bau%=62);look(+158,+4);endif;
if(%#bau%=63);look(-179,+4);endif;
if(%#bau%=64);look(-159,+4);endif;
if(%#bau%=65);look(-143,+4);endif;
if(%#bau%=66);look(-131,+4);endif;
if(%#bau%=67);look(-120,+4);endif;
if(%#bau%=68);look(-106,+4);endif;
if(%#bau%=69);look(-89,+4);endif;
if(%#bau%=70);look(-75,+4);endif;
if(%#bau%=71);look(-61,+4);endif;
if(%#bau%=72);look(-50,+16);endif;
if(%#bau%=73);look(-39,+20);endif;
if(%#bau%=74);look(-23,+22);endif;
if(%#bau%=75);look(+23,+22);endif;
if(%#bau%=76);look(+39,+20);endif;
if(%#bau%=77);look(+50,+16);endif;
if(%#bau%=78);look(+61,+16);endif;
if(%#bau%=79);look(+74,+18);endif;
if(%#bau%=80);look(+91,+18);endif;
if(%#bau%=81);look(+104,+18);endif;
if(%#bau%=82);look(+120,+16);endif;
if(%#bau%=83);look(+130,+16);endif;
if(%#bau%=84);look(+141,+20);endif;
if(%#bau%=85);look(+158,+22);endif;
if(%#bau%=86);look(-179,+24);endif;
if(%#bau%=87);look(-159,+22);endif;
if(%#bau%=88);look(-143,+20);endif;
if(%#bau%=89);look(-131,+16);endif;
if(%#bau%=90);look(-120,+17);endif;
if(%#bau%=91);look(-106,+18);endif;
if(%#bau%=92);look(-89,+19);endif;
if(%#bau%=93);look(-75,+18);endif;
if(%#bau%=94);look(-61,+17);endif;
wait(1);

// Guardando ítens nos baus.

wait(5);
key(use);
wait(1);
for(#i,54,86);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=94);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas irá matar mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);




}$$/home pigman$${
wait(5);
endif;
endif;
loop;loop;
loop;
loop;
endif;
}$$
sei n
 
Tem vários macros man.

Enviado de meu MotoE2(4G-LTE) usando Tapatalk
 
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