ENTREGUE [Edit] Pesca 2.0 sem checagem de pesqueiro

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Entrou
Abr 12, 2013
Mensagens
357
Pontuação de reação
125
Idade
23
Localização
Salvador - BA
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0
Olá pessoas da terra! Hoje eu trago uma edição que eu fiz no macro "Pesca Organizada 2.0" feito pela [member='beetlejuice'] e editado pelo [member='TeqBR']. Alguns colegas meus estavam com dificuldade para usar o pesca organizada. Eu uso no meu computador o 2.0, exatamente o mesmo que eles instalaram. Só que, no deles dizia que havia algo de errado no pesqueiro, sendo que: Era o mesmo pesqueiro que pra mim funcionava e pra eles não. Em fim, removi a checagem de pesqueiro e eles agora conseguem pescar normalmente.

Temos quatro versões do macro, porque a checagem vÊ para qual lado devem ser jogados os itens que não serão guardados. Então, eu peço que olhe uma coisa no seu pesqueiro: Vá até ele, aperte F3 e olhe para a lava. Na linha que começa com "f:" deverá ter escrito: (NORTH), (SOUTH), (EAST) ou (WEST). Dependendo disto, você deverá pegar a versão correta para seu pesqueiro.

Versão NORTH:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=NORTH;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

Versão SOUTH:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=SOUTH;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

Versão EAST:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=EAST;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

Versão WEST:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=WEST;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

ESpero que isto tenha ajudado quem estava com este bug chato. =3
 
o meu ta meio bugado eu acho quando ele termina de guarda as coisa ele da /home /home mar e as vez eu morro nao
sei pq
 
heueeh vlw vim hj pega o codigo e vi seu topico ajudou mtu e melhor previnir pq sempre tenhu bug no meus modmacro vlwwwwwww :))) ;V [version SOUTH] o/
 
vlw cara vc me a ajudou muito

YRY5Aub.jpg
 
pedrinholuizf disse:
Olá pessoas da terra! Hoje eu trago uma edição que eu fiz no macro "Pesca Organizada 2.0" feito pela [member='beetlejuice'] e editado pelo [member='TeqBR']. Alguns colegas meus estavam com dificuldade para usar o pesca organizada. Eu uso no meu computador o 2.0, exatamente o mesmo que eles instalaram. Só que, no deles dizia que havia algo de errado no pesqueiro, sendo que: Era o mesmo pesqueiro que pra mim funcionava e pra eles não. Em fim, removi a checagem de pesqueiro e eles agora conseguem pescar normalmente.

Temos quatro versões do macro, porque a checagem vÊ para qual lado devem ser jogados os itens que não serão guardados. Então, eu peço que olhe uma coisa no seu pesqueiro: Vá até ele, aperte F3 e olhe para a lava. Na linha que começa com "f:" deverá ter escrito: (NORTH), (SOUTH), (EAST) ou (WEST). Dependendo disto, você deverá pegar a versão correta para seu pesqueiro.

Versão NORTH:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=NORTH;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

Versão SOUTH:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=SOUTH;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

Versão EAST:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=EAST;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

Versão WEST:
$${
if(beefish);
log("&c» &8Auto Fishing &c[OFF]");
unset(beefish);
stop();
else;
log("&c» &8Auto Fishing &a[ON]");
set(beefish);
&linetext1="Guardando peixes";&line1=^349$;
&linetext2="Guardando armaduras de diamante";&line2="^310$|^311$|^312$|^313$";
&linetext3="Guardando ferramentas e espadas";&line3="^276$|^277$|^278$|^279$";
&linetext4="Guardando minérios e outros";&line4="^264$|^265$|^266$|^369$|^370$|^351";
&linetext5="Guardando discos";&line5="^2256$|^2257$|^2258$|^2259$|^2260$|^2261$|^2262$|^2263$|^2264$|^2265$|^2266$|^2267$";
#hor1=;#ver1=;#hor2=;#ver2=;#hor3=;#ver3=;#hor4=;#ver4=;#hor5=;#ver5=;#sdd=0;
getidrel(+3,0,0,#l1);getidrel(-3,0,0,#l2);getidrel(0,0,+3,#l3);getidrel(0,0,-3,#l4);
getidrel(+3,0,+1,#y1);getidrel(-3,0,+1,#y2);getidrel(+1,0,+3,#y3);getidrel(+1,0,-3,#y4);
getidrel(+1,-1,-3,#down1);getidrel(+1,+0,-3,#down2);getidrel(+1,+1,-3,#down3);
&dir=WEST;#sdd=1;endif;
log("&c» &8Aperte &31 &8para vender discos na &6/warp vip&8!");
log("&c» &8Aperte &32 &8para vender discos na &6/warp loja&8!");
log("&c» &8Aperte &33 &8para &4não &8vender discos!");
do;
if(KEY_1);log(&c» &8Discos serão vendidos na &6/warp vip&8!);&vip=true;break;endif;
if(KEY_2);&vip=false;log(&c» &8Discos serão vendidos na &6/warp loja&8!);log("&c» &8Lembre-se de ter a sethome "cds"! &9http://i.imgur.com/j...");break;endif;
if(KEY_3);&vip=nothing;log(&c» &8Discos &4não &8serão vendidos&8!);break;endif;
loop;
do;
#pass=0;
for(#p,9,44);
ifmatches(%GUI%,GUIINVENTORY);
else;
wait(2);
do;
ifmatches(%GUI%,GUICHAT);else;break;endif;loop;
gui(inventory);
endif;
look(%&dir%);
look(0,-90);
pick(346);
wait(10ms);
key(use);
wait(100ms);
key(use);
if(%DURABILITY%<20);
gui();
wait(1);
look(0,90);
wait(160ms)
key(use);
key(attack);
key(use);
wait(1);
gui(inventory);
endif;
getslotitem(%#p%,#idx,#stackx);
if(%#idx%=0);#pass=1;endif;
next;
if(%#pass%=0);
log(&c» &8Inventário cheio. Jogando itens fora!);
look(%&dir%);
#qt=0;
for(#p,9,44);
getslotitem(%#p%,#idx,#stackx);
ifmatches(%#idx%,%&line1%|%&line2%|%&line3%|%&line4%|%&line5%|^346$|^287$|^0$);
if(%#idx%=0);inc(#qt,1);endif;
else;
inc(#qt,1);
slotclick(%#p%);
slotclick(-999);
wait(80ms);
endif;
next;
if(%#qt%<8);
log(&c» &8Inventário com poucos slots vazios. Guardando itens!);
unset(line1);unset(line2);unset(line3);unset(line4);unset(line5);
for(#i,9,44);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&line1%);set(line1);endif;
ifmatches(%#ide%,%&line2%);set(line2);endif;
ifmatches(%#ide%,%&line3%);set(line3);endif;
ifmatches(%#ide%,%&line4%);set(line4);endif;
ifmatches(%#ide%,%&line5%);set(line5);endif;
#tim=0;
if(line1);#tim=%#tim%+1;endif;
if(line2);#tim=%#tim%+1;endif;
if(line3);#tim=%#tim%+1;endif;
if(line4);#tim=%#tim%+1;endif;
if(line5);#tim=%#tim%+1;endif;
next;
do(%#tim%);
#hor=0;
#ver=0;
if(line1);
#sidep=180;&current=%&line1%;unset(line1);
#hor=%#hor1%;#ver=%#ver1%;log("&c» &8%&linetext1%!");
else;
if(line2);
#sidep=90;&current=%&line2%;unset(line2);
#hor=%#hor2%;#ver=%#ver2%;log("&c» &8%&linetext2%!");
else;
if(line3);
#sidep=270;&current=%&line3%;unset(line3);
#hor=%#hor3%;#ver=%#ver3%;log("&c» &8%&linetext3%!");
else;
if(line4);
#sidep=360;&current=%&line4%;unset(line4);
#hor=%#hor4%;#ver=%#ver4%;log("&c» &8%&linetext4%!");
else;
if(line5);
#sidep=54;&current=%&line5%;unset(line5);
#hor=%#hor5%;#ver=%#ver5%;log("&c» &8%&linetext5%!");
endif;
endif;
endif;
endif;
endif;
#side=%#sidep%-36;
do;
keyup(sneak);
look(%&dir%);
look(+%#side%,);
look(+%#hor%,+%#ver%);
wait(220ms);
key(use);
do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
wait(220ms);
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%=0);
for(#i,54,89);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
#hor=%#hor%+18;
endif;
if((%#sidep%=360)|(%#sidep%=54));
if(%#hor%>18);
if(%#ver%=36);
if(%#sidep%=360);&line4=empty;endif;
if(%#sidep%=54);
#hor=0;#ver=0;gui();wait(1);
ifmatches(%&vip%,nothing);
&line5=empty;
else;
ifmatches(%&vip%,true);
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%);
wait(220ms);key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/warp vip$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=4);wait(3);if(%YPOS%=4);break();endif;endif;loop;keyup(sneak);look(EAST);
do(120);keydown(forward);if(%XPOS%=709);keydown(sneak);endif;until(%XPOS%=710);wait(350ms);
keyup(sneak);keyup(forward);look(WEST);look(,00);set(lk);keydown(right);do(600);if(%ZPOS%<653);keydown(sneak);
if(lk);unset(lk);wait(50ms);keyup(right); do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;keydown(right);endif;endif;
key(attack);until(%ZPOS%=647);wait(500ms); key(attack);key(attack);wait(500ms);keyup(right);look(EAST);keyup(sneak);
do(120);keydown(forward);until(%XPOS%=733);keyup(forward);keydown(sneak); do(120);keydown(forward);until(%XPOS%=734);
wait(200ms);keyup(forward);wait(200ms);look(EAST);look(,00);wait(200ms);do(120);look(,-3);ifmatches(%HITID%,68);break;endif;loop;
keydown(right);do(120);key(attack);keydown(sneak);until(%ZPOS%=653);keyup(right);}$$/home mar$${wait(4);keydown(jump);wait(1);keyup(jump);
do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
else;
do;
do;
keyup(sneak);
look(%&dir%);look(+%#side%,);look(+%#hor%,+%#ver%); wait(220ms);
key(use);do;ifmatches(%GUI%,GUICHEST);break;endif;key(use);wait(1);loop;
getslotitem(53,#id,#stackt);
wait(250ms);
if(%#stackt%!=0);
for(#i,0,53);
getslotitem(%#i%,#ide,#stacke);
ifmatches(%#ide%,%&current%);
slotclick(%#i%,l,true);
wait(80ms);
endif;
next;
endif;
getslotitem(53,#id,#stackt);
if(%#stackt%=0);
#hor=%#hor%+18;
endif;
if(%#hor%>18);
if(%#ver%=36);
#stackt=1;#pass=1;
endif;
#ver=%#ver%+18;#hor=0;
endif;
gui();
wait(500ms);
until(%#stackt%!=0);
#posx=%XPOS%;#posy=%YPOS%;#posz=%ZPOS%;}$$/home cds$${wait(8);keydown(jump);wait(1);keyup(jump);
do(1000);if(%YPOS%=6);wait(3);if(%YPOS%=6);break;endif;endif;loop;keyup(sneak);look(WEST);
do(120);keydown(right);key(attack);keydown(sneak);look(WEST);until(%ZPOS%=618);wait(400ms);key(attack);wait(400ms);
do(300);keydown(jump);until(%ZPOS%=617);keyup(jump);keyup(sneak);look(WEST);do(300);until(%ZPOS%=612);do(300);keydown(jump);until(%ZPOS%=611);
keyup(jump);keydown(sneak);do;until(%ZPOS%=610);keyup(sneak);wait(600ms);keyup(right);wait(100ms);keydown(left);wait(600ms);keyup(left);wait(1);
keyup(sneak);look(WEST);do(120);keydown(right);key(attack);keydown(sneak);until(%ZPOS%=606);keyup(right);}$$/home mar$${wait(8);keydown(jump);
wait(1);keyup(jump); do(1000);if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));wait(3);
if((%YPOS%=%#posy%)&&(%ZPOS%=%#posz%)&&(%XPOS%=%#posx%));break;endif;endif;loop;
until(%#pass%=1);
endif;
endif;
endif;
#stackt=0;#ver=0;
log(&c» &8Processo de venda encerrado!);
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
endif;
if(%#hor%>72);
if(%#ver%=36);
if(%#sidep%=180);&line1=empty;endif;
if(%#sidep%=90);&line2=empty;endif;
if(%#sidep%=270);&line3=empty;endif;
#stackt=0;
else;
#ver=%#ver%+18;
#hor=0;
endif;
endif;
wait(100ms);
gui();
wait(400ms);
if(%#sidep%=180);#hor1=%#hor%;#ver1=%#ver%;endif;
if(%#sidep%=90);#hor2=%#hor%;#ver2=%#ver%;endif;
if(%#sidep%=270);#hor3=%#hor%;#ver3=%#ver%;endif;
if(%#sidep%=360);#hor4=%#hor%;#ver4=%#ver%;endif;
if(%#sidep%=54);#hor5=%#hor%;#ver5=%#ver%;endif;
until(%#stackt%=0);
loop;
#posx=%XPOS%;#posz=%ZPOS%;}$$/home$${do(400);if((%XPOS%!=%#posx%)&&(%ZPOS%!=%#posxz));break;endif;loop;wait(1);
}$$/home mar$${do(400);if((%XPOS%=%#posx%)&&(%ZPOS%=%#posz%));break;endif;loop;wait(2);keydown(jump);wait(1);keyup(jump);wait(2);
gui(inventory);
else;
log(&c» &8Não é necessário guardar itens ainda!);
endif;
endif;
loop;
endif;
}$$

ESpero que isto tenha ajudado quem estava com este bug chato. =3
mano é pq o pesqueiro ou o macro não estava correto era so colocar o macro dnv e ajeitar o pesqueiro :/

Icaro Gallo disse:
o meu ta meio bugado eu acho quando ele termina de guarda as coisa ele da /home /home mar e as vez eu morro nao
sei pq
vc pode tar bugado e entrando pra debaixo do ferro no topc oficial fala como resolver este bug :/
 
ZumbiSparda disse:
mano é pq o pesqueiro ou o macro não estava correto era so colocar o macro dnv e ajeitar o pesqueiro :/
O problema é que funciona em um pC e não funciona em outro, sendo que eu uso o mesmo pesqueiro em ambos os pcs


Enviado do meu iPhone usando Tapatalk
 
vlw cara o meu pesca organizada paro de funciona o seu ta funcionando direitinho! :D
 
Caraa Me Ajuda Pff,Pqq o Meuu Aperta (ESC) Sozinhoo Quandoo Euu Botoo Pra Pescarr,Aee Vouu No Faccebok,Aee Quando Elee Vai Guardar Nos Bauss,Elee Aperta (ESC) Aeee Quandoo Vouu Verr Elee Ñ Ta Pescandoo Elee Ta Na Pagina q Quando a Pessoa Aperta (ESC) Aaee Elee Para De Pescarr :( Entendeuu?
Me AJUDAAA !!??
Pfffffffffffffffffff
 
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