configuração macro legendaryfalcon (urgente)

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EchosGamer

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Set 12, 2013
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gente, preciso alterar uma coisa aqui no macro, preciso que ele repare ferro (ele só repara dima) e que não jogue o ferro fora também, alguém poderia me ajudar? :/

(macro a baixo!)

$${
//@VERSION 1.3.2
//@REVISION 19/08/2016
//@CREATOR SrRiqueza

ifmatches(%CHATCLEAN%,[\»]Bem vindo de volta[\.]);
//COLOQUE SUA SENHA ABAIXO
}$$ /login SUASENHA $${

//------------------------
//VARIÁVEIS DE CONTROLE (NÃO ALTERE SEM CONHECIMENTO)
#riq_bau = 1;
//ALTERE A VARIÁVEL ABAIXO PARA 9 CASO VOCÊ TENHA STATUS DE REPARAÇÃO E QUEIRA USAR APENAS 1 SWORD
#riq_slot_sword = 9;
#riq_apple_slot = 7;
//ALTERE A VARIÁVEL ABAIXO CASO SUA CONTA REPARE, COLOQUE "s" DO CONTRÁRIO, COLOQUE "n"
&riq_account_status_rep = "s";
&riq_autotell = "on";
&riq_autodisconnect = "on";
//DURABILIDADE PRA REPARAR A ESPADA ABAIXO
#riq_dur_rep = 50;
#riq_hit_delay = 50;
#riq_delay_inv = 100;
#riq_trash_times_verify = 2;
#delay_store_chest = 8;
#riq_max_baus = 30;
//A VARIÁVEL ABAIXO SERVE PARA DEFINIR A ALTURA DO LOOK NA TRAP DO MOB
#riq_look_height = -43;
#riq_delay_inicial = 2;
endif;
ifmatches(%CHATCLEAN%,"Agora você está logado.");
if(riqpig);
unset(riqpig);
endif;
set(riqpig);
log(&a[&5PIGMAN &4&lExterminator&a] &f[&2&lON&f]);
log(&8 Developer: &6SrRiqueza);
wait(%#riq_delay_inicial%);

}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);

ifmatches(%DIRECTION%,N);&riq_look_pig=NORTH;&riq_look_rep=EAST;&riq_look_trash=SOUTH;endif;wait(100ms);
ifmatches(%DIRECTION%,S);&riq_look_pig=SOUTH;&riq_look_rep=WEST;&riq_look_trash=NORTH;endif;wait(100ms);
ifmatches(%DIRECTION%,W);&riq_look_pig=WEST;&riq_look_rep=NORTH;&riq_look_trash=EAST;endif;wait(100ms);
ifmatches(%DIRECTION%,E);&riq_look_pig=EAST;&riq_look_rep=SOUTH;&riq_look_trash=WEST;endif;wait(100ms);
log(&8 -----> Config de Looks: );
log(&8 -----> Look Mob:&f&l %&riq_look_pig%);
log(&8 -----> Look Rep:&f&l %&riq_look_rep%);
log(&8 -----> Look Lixo:&f&l %&riq_look_trash%);

wait(%#riq_delay_inicial%);
look(%&riq_look_pig%);
pick(diamond_sword);
wait(%#riq_delay_inicial%);
do;
do(%#riq_delay_inv%);

look(%&riq_look_pig%);
look(,%#riq_look_height%);
slot(%#riq_slot_sword%)
key(attack);
if(KEY_DELETE);
if(&riq_autotell = "off");
log(&fAUTO TELL &2&lLIGADO);
&riq_autotell = "on";
else;
log(&fAUTO TELL &4&lDESLIGADO);
&riq_autotell = "off";
endif;
endif;
if(%&riq_account_status_rep% = "s");
if(%DURABILITY%<%#riq_dur_rep%);
look(%&riq_look_rep%);
wait(80ms);
do(3);
key(use);
loop;
endif;
else;
if(%DURABILITY%<%#riq_dur_rep%);
#riq_slot_sword = #riq_slot_sword + 1;
if(%#riq_slot_sword% > 9);
log(&8 -----> &6Voce nao tem mais espadas disponiveis, &4&ldesligando macro.);
unset(riqpig);
stop();
endif;
endif;
endif;
if(%HEALTH% < 10);
slot(%#riq_apple_slot%);
if(%ITEM% = golden_apple);
do;
key(use);
while(%HEALTH%<20);
else;
slot(%#riq_slot_sword%);
endif;
endif;
if(%&riq_autodisconnect%="on");
if(%HEALTH% < 4);
disconnect();
endif;
endif;
wait(%#riq_hit_delay%ms);
loop;
gui(inventory);
wait(200ms);
getslotitem(35,&id,#s1);
if(%#s1%=0);
gui();
else;
look(%&riq_look_trash%);
wait(500ms);

do(%#riq_trash_times_verify%);
for(#slot,9,43);
getslotitem(%#slot%,&id);
wait(5ms);
ifmatches(%&id%, "gold_nugget");else;
ifmatches(%&id%, "gold_ingot");else;
ifmatches(%&id%, "diamond");else;
ifmatches(%&id%, "diamond_sword");else;
ifmatches(%&id%, "golden_apple");else;
slotclick(%#slot%);
wait(90ms);
slotclick(-999);
wait(90ms);
endif;
endif;
endif;
endif;
endif;
next;
loop;
do;
if(%#riq_bau%=1);}$$/home pigbau1$${endif;
if(%#riq_bau%=2);}$$/home pigbau2$${endif;
if(%#riq_bau%=3);}$$/home pigbau3$${endif;
if(%#riq_bau%=4);}$$/home pigbau4$${endif;
if(%#riq_bau%=5);}$$/home pigbau5$${endif;
if(%#riq_bau%=6);}$$/home pigbau6$${endif;
if(%#riq_bau%=7);}$$/home pigbau7$${endif;
if(%#riq_bau%=8);}$$/home pigbau8$${endif;
if(%#riq_bau%=9);}$$/home pigbau9$${endif;
if(%#riq_bau%=10);}$$/home pigbau10$${endif;
if(%#riq_bau%=11);}$$/home pigbau11$${endif;
if(%#riq_bau%=12);}$$/home pigbau12$${endif;
if(%#riq_bau%=13);}$$/home pigbau13$${endif;
if(%#riq_bau%=14);}$$/home pigbau14$${endif;
if(%#riq_bau%=15);}$$/home pigbau15$${endif;
if(%#riq_bau%=16);}$$/home pigbau16$${endif;
if(%#riq_bau%=17);}$$/home pigbau17$${endif;
if(%#riq_bau%=18);}$$/home pigbau18$${endif;
if(%#riq_bau%=19);}$$/home pigbau19$${endif;
if(%#riq_bau%=20);}$$/home pigbau20$${endif;
if(%#riq_bau%=21);}$$/home pigbau21$${endif;
if(%#riq_bau%=22);}$$/home pigbau22$${endif;
if(%#riq_bau%=23);}$$/home pigbau23$${endif;
if(%#riq_bau%=24);}$$/home pigbau24$${endif;
if(%#riq_bau%=25);}$$/home pigbau25$${endif;
if(%#riq_bau%=26);}$$/home pigbau26$${endif;
if(%#riq_bau%=27);}$$/home pigbau27$${endif;
if(%#riq_bau%=28);}$$/home pigbau28$${endif;
if(%#riq_bau%=29);}$$/home pigbau29$${endif;
if(%#riq_bau%=30);}$$/home pigbau30$${endif;

wait(%#delay_store_chest%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
wait(%#riq_delay_inicial%);
key(use);
wait(%#riq_delay_inicial%);
#last_slot = 86;
if(#riq_slot_sword = 9);
#last_slot = 86;
elseif(#riq_slot_sword = 8);
#last_slot = 86;
elseif(#riq_slot_sword = 7);
#last_slot = 85;
elseif(#riq_slot_sword = 6);
#last_slot = 84;
elseif(#riq_slot_sword = 5);
#last_slot = 83;
elseif(#riq_slot_sword = 4);
#last_slot = 82;
elseif(#riq_slot_sword = 3);
#last_slot = 81;
endif;
endif;
endif;
endif;
endif;
endif;
endif;
do(1);
for(#riq_slotn,54,%#last_slot%);
getslotitem(%#riq_slotn%,&id,#s);
if(%&id%="diamond_sword");
elseif(%&id%="diamond");
elseif(%&id%="golden_apple");
else;
slotclick(%#riq_slotn%,l,true);
wait(70ms);
slotclick(%#riq_slotn%,l,true);
wait(70ms);
endif;
endif;
endif;
next;
loop;
wait(500ms);
getslotitem(53,#id,#s2);
wait(500ms);
if(%#s2%!=0);
inc(#riq_bau);
gui();
endif;
gui();


if(%#riq_bau%>%#riq_max_baus%);
unset(riqpig);
log(&a[&5PIGMAN &4&lExterminator&a] &f[&4&lOFF&f]);
log(&8 Developer: &6SrRiqueza);
stop();
endif;

until(%#s2%=0);
}$$/home pigexterminator$${
wait(%#delay_store_chest%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
wait(%#riq_delay_inicial%);
}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);
endif;
loop;
endif;


ifMatches(%CHATCLEAN%,"^\(Mensagem de (.+)\): .*$",&player,1,none);
if(%&riq_autotell% = "on");
}$$/r [auto] Matando Pigmans, depois falo com voce, vlw! $${
endif;
endif;

}$$
 
Mano n sou programador para editar porem posso te oferecer uma alternativa!!
Essa macro ela joga espada de ouro fora, repara(espada no slot9 e ferro no slot8) e guarda todos os slots tirando o 8/9

creditos: zheroesbr

macro
$${
if(sword1);
log("&4[Macro] &6Upando Espadas by: zHeroesBR &4off.");
unset(sword1);
stop();
else;
log("&4[Macro] &6Upando Espadas by: zHeroesBR &2on.");
set(sword1);

&dir = %DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;
pick(276);
if(%DURABILITY%<100);
look(0,90);
log("&4[Macro] &6 Durabilidade baixa, reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
}$$/pvp off$${
log("&4[Macro] &6 Espada reparada!");
endif;

do(50);
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
loop;

if(nf);
wait(1);
gui(inventory);
wait(1);
LOOK(+180,);
FOR(#u,9,44);
GETSLOTITEM(%#u%,#idu,#stacku);
IF(%#idu%=283);
SLOTCLICK(%#u%);
SLOTCLICK(-999);
ENDIF;
NEXT;
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);}$$

$${if(%#bau%=1);}$$
/home bau1
$${endif;}$$
$${if(%#bau%=2);}$$
/home bau2
$${endif;}$$
$${if(%#bau%=3);}$$
/home bau3
$${endif;}$$
$${if(%#bau%=4);}$$
/home bau4
$${endif;}$$
$${if(%#bau%=5);}$$
/home bau5
$${endif;}$$
$${if(%#bau%=6);}$$
/home bau6
$${endif;}$$
$${if(%#bau%=7);}$$
/home bau7
$${endif;}$$
$${if(%#bau%=8);}$$
/home bau8
$${endif;}$$
$${if(%#bau%=9);}$$
/home bau9
$${endif;}$$
$${if(%#bau%=10);}$$
/home bau10
$${endif;}$$
$${if(%#bau%=11);}$$
/home bau11
$${endif;}$$
$${if(%#bau%=12);}$$
/home bau12
$${endif;}$$
$${if(%#bau%=13);}$$
/home bau13
$${endif;}$$
$${if(%#bau%=14);}$$
/home bau14
$${endif;}$$
$${if(%#bau%=15);}$$
/home bau15
$${endif;}$$
$${if(%#bau%=16);}$$
/home bau16
$${endif;}$$
$${if(%#bau%=17);}$$
/home bau17
$${endif;}$$
$${if(%#bau%=18);}$$
/home bau18
$${endif;}$$
$${if(%#bau%=19);}$$
/home bau19
$${endif;}$$
$${if(%#bau%=20);}$$
/home bau20
$${endif;}$$



$${wait(5);
key(use);
wait(1);
for(#i,54,87);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=20);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);}$$
/home mob
$${endif;
endif;
loop;
endif;
}$$
 
zByPoinT disse:
Mano n sou programador para editar porem posso te oferecer uma alternativa!!
Essa macro ela joga espada de ouro fora, repara(espada no slot9 e ferro no slot8) e guarda todos os slots tirando o 8/9

creditos: zheroesbr

macro
$${
if(sword1);
log("&4[Macro] &6Upando Espadas by: zHeroesBR &4off.");
unset(sword1);
stop();
else;
log("&4[Macro] &6Upando Espadas by: zHeroesBR &2on.");
set(sword1);

&dir = %DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;
pick(276);
if(%DURABILITY%<100);
look(0,90);
log("&4[Macro] &6 Durabilidade baixa, reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
}$$/pvp off$${
log("&4[Macro] &6 Espada reparada!");
endif;

do(50);
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
loop;

if(nf);
wait(1);
gui(inventory);
wait(1);
LOOK(+180,);
FOR(#u,9,44);
GETSLOTITEM(%#u%,#idu,#stacku);
IF(%#idu%=283);
SLOTCLICK(%#u%);
SLOTCLICK(-999);
ENDIF;
NEXT;
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);}$$

$${if(%#bau%=1);}$$
/home bau1
$${endif;}$$
$${if(%#bau%=2);}$$
/home bau2
$${endif;}$$
$${if(%#bau%=3);}$$
/home bau3
$${endif;}$$
$${if(%#bau%=4);}$$
/home bau4
$${endif;}$$
$${if(%#bau%=5);}$$
/home bau5
$${endif;}$$
$${if(%#bau%=6);}$$
/home bau6
$${endif;}$$
$${if(%#bau%=7);}$$
/home bau7
$${endif;}$$
$${if(%#bau%=8);}$$
/home bau8
$${endif;}$$
$${if(%#bau%=9);}$$
/home bau9
$${endif;}$$
$${if(%#bau%=10);}$$
/home bau10
$${endif;}$$
$${if(%#bau%=11);}$$
/home bau11
$${endif;}$$
$${if(%#bau%=12);}$$
/home bau12
$${endif;}$$
$${if(%#bau%=13);}$$
/home bau13
$${endif;}$$
$${if(%#bau%=14);}$$
/home bau14
$${endif;}$$
$${if(%#bau%=15);}$$
/home bau15
$${endif;}$$
$${if(%#bau%=16);}$$
/home bau16
$${endif;}$$
$${if(%#bau%=17);}$$
/home bau17
$${endif;}$$
$${if(%#bau%=18);}$$
/home bau18
$${endif;}$$
$${if(%#bau%=19);}$$
/home bau19
$${endif;}$$
$${if(%#bau%=20);}$$
/home bau20
$${endif;}$$



$${wait(5);
key(use);
wait(1);
for(#i,54,87);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=20);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);}$$
/home mob
$${endif;
endif;
loop;
endif;
}$$
ele vai pra home pra upar e loga sozinho? :v
zLay disse:
Olha, tenta postar na área de macros.
eu procurei a area de macros, e nao achei, ai falaram para postar aqui '-'
 
Testa ae :D
$${
//@VERSION 1.3.2
//@REVISION 19/08/2016
//@CREATOR SrRiqueza
//@Editor MrFungo

ifmatches(%CHATCLEAN%,[\»]Bem vindo de volta[\.]);
//COLOQUE SUA SENHA ABAIXO
}$$ /login SUASENHA $${

//------------------------
//VARIÁVEIS DE CONTROLE (NÃO ALTERE SEM CONHECIMENTO)
#riq_bau = 1;
//ALTERE A VARIÁVEL ABAIXO PARA 9 CASO VOCÊ TENHA STATUS DE REPARAÇÃO E QUEIRA USAR APENAS 1 SWORD
#riq_slot_sword = 9;
#riq_apple_slot = 7;
//ALTERE A VARIÁVEL ABAIXO CASO SUA CONTA REPARE, COLOQUE "s" DO CONTRÁRIO, COLOQUE "n"
&riq_account_status_rep = "s";
&riq_autotell = "on";
&riq_autodisconnect = "on";
//DURABILIDADE PRA REPARAR A ESPADA ABAIXO
#riq_dur_rep = 50;
#riq_hit_delay = 50;
#riq_delay_inv = 100;
#riq_trash_times_verify = 2;
#delay_store_chest = 8;
#riq_max_baus = 30;
//A VARIÁVEL ABAIXO SERVE PARA DEFINIR A ALTURA DO LOOK NA TRAP DO MOB
#riq_look_height = -43;
#riq_delay_inicial = 2;
endif;
ifmatches(%CHATCLEAN%,"Agora você está logado.");
if(riqpig);
unset(riqpig);
endif;
set(riqpig);
log(&a[&5PIGMAN &4&lExterminator&a] &f[&2&lON&f]);
log(&8 Developer: &6SrRiqueza);
wait(%#riq_delay_inicial%);

}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);

ifmatches(%DIRECTION%,N);&riq_look_pig=NORTH;&riq_look_rep=EAST;&riq_look_trash=SOUTH;endif;wait(100ms);
ifmatches(%DIRECTION%,S);&riq_look_pig=SOUTH;&riq_look_rep=WEST;&riq_look_trash=NORTH;endif;wait(100ms);
ifmatches(%DIRECTION%,W);&riq_look_pig=WEST;&riq_look_rep=NORTH;&riq_look_trash=EAST;endif;wait(100ms);
ifmatches(%DIRECTION%,E);&riq_look_pig=EAST;&riq_look_rep=SOUTH;&riq_look_trash=WEST;endif;wait(100ms);
log(&8 -----> Config de Looks: );
log(&8 -----> Look Mob:&f&l %&riq_look_pig%);
log(&8 -----> Look Rep:&f&l %&riq_look_rep%);
log(&8 -----> Look Lixo:&f&l %&riq_look_trash%);

wait(%#riq_delay_inicial%);
look(%&riq_look_pig%);
pick(iron_sword);
wait(%#riq_delay_inicial%);
do;
do(%#riq_delay_inv%);

look(%&riq_look_pig%);
look(,%#riq_look_height%);
slot(%#riq_slot_sword%)
key(attack);
if(KEY_DELETE);
if(&riq_autotell = "off");
log(&fAUTO TELL &2&lLIGADO);
&riq_autotell = "on";
else;
log(&fAUTO TELL &4&lDESLIGADO);
&riq_autotell = "off";
endif;
endif;
if(%&riq_account_status_rep% = "s");
if(%DURABILITY%<%#riq_dur_rep%);
look(%&riq_look_rep%);
wait(80ms);
do(3);
key(use);
loop;
endif;
else;
if(%DURABILITY%<%#riq_dur_rep%);
#riq_slot_sword = #riq_slot_sword + 1;
if(%#riq_slot_sword% > 9);
log(&8 -----> &6Voce nao tem mais espadas disponiveis, &4&ldesligando macro.);
unset(riqpig);
stop();
endif;
endif;
endif;
if(%HEALTH% < 10);
slot(%#riq_apple_slot%);
if(%ITEM% = golden_apple);
do;
key(use);
while(%HEALTH%<20);
else;
slot(%#riq_slot_sword%);
endif;
endif;
if(%&riq_autodisconnect%="on");
if(%HEALTH% < 4);
disconnect();
endif;
endif;
wait(%#riq_hit_delay%ms);
loop;
gui(inventory);
wait(200ms);
getslotitem(35,&id,#s1);
if(%#s1%=0);
gui();
else;
look(%&riq_look_trash%);
wait(500ms);

do(%#riq_trash_times_verify%);
for(#slot,9,43);
getslotitem(%#slot%,&id);
wait(5ms);
ifmatches(%&id%, "gold_nugget");else;
ifmatches(%&id%, "gold_ingot");else;
ifmatches(%&id%, "iron_ingot");else;
ifmatches(%&id%, "iron_sword");else;
ifmatches(%&id%, "golden_apple");else;
slotclick(%#slot%);
wait(90ms);
slotclick(-999);
wait(90ms);
endif;
endif;
endif;
endif;
endif;
next;
loop;
do;
if(%#riq_bau%=1);}$$/home pigbau1$${endif;
if(%#riq_bau%=2);}$$/home pigbau2$${endif;
if(%#riq_bau%=3);}$$/home pigbau3$${endif;
if(%#riq_bau%=4);}$$/home pigbau4$${endif;
if(%#riq_bau%=5);}$$/home pigbau5$${endif;
if(%#riq_bau%=6);}$$/home pigbau6$${endif;
if(%#riq_bau%=7);}$$/home pigbau7$${endif;
if(%#riq_bau%=8);}$$/home pigbau8$${endif;
if(%#riq_bau%=9);}$$/home pigbau9$${endif;
if(%#riq_bau%=10);}$$/home pigbau10$${endif;
if(%#riq_bau%=11);}$$/home pigbau11$${endif;
if(%#riq_bau%=12);}$$/home pigbau12$${endif;
if(%#riq_bau%=13);}$$/home pigbau13$${endif;
if(%#riq_bau%=14);}$$/home pigbau14$${endif;
if(%#riq_bau%=15);}$$/home pigbau15$${endif;
if(%#riq_bau%=16);}$$/home pigbau16$${endif;
if(%#riq_bau%=17);}$$/home pigbau17$${endif;
if(%#riq_bau%=18);}$$/home pigbau18$${endif;
if(%#riq_bau%=19);}$$/home pigbau19$${endif;
if(%#riq_bau%=20);}$$/home pigbau20$${endif;
if(%#riq_bau%=21);}$$/home pigbau21$${endif;
if(%#riq_bau%=22);}$$/home pigbau22$${endif;
if(%#riq_bau%=23);}$$/home pigbau23$${endif;
if(%#riq_bau%=24);}$$/home pigbau24$${endif;
if(%#riq_bau%=25);}$$/home pigbau25$${endif;
if(%#riq_bau%=26);}$$/home pigbau26$${endif;
if(%#riq_bau%=27);}$$/home pigbau27$${endif;
if(%#riq_bau%=28);}$$/home pigbau28$${endif;
if(%#riq_bau%=29);}$$/home pigbau29$${endif;
if(%#riq_bau%=30);}$$/home pigbau30$${endif;

wait(%#delay_store_chest%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
wait(%#riq_delay_inicial%);
key(use);
wait(%#riq_delay_inicial%);
#last_slot = 86;
if(#riq_slot_sword = 9);
#last_slot = 86;
elseif(#riq_slot_sword = 8);
#last_slot = 86;
elseif(#riq_slot_sword = 7);
#last_slot = 85;
elseif(#riq_slot_sword = 6);
#last_slot = 84;
elseif(#riq_slot_sword = 5);
#last_slot = 83;
elseif(#riq_slot_sword = 4);
#last_slot = 82;
elseif(#riq_slot_sword = 3);
#last_slot = 81;
endif;
endif;
endif;
endif;
endif;
endif;
endif;
do(1);
for(#riq_slotn,54,%#last_slot%);
getslotitem(%#riq_slotn%,&id,#s);
if(%&id%="iron_sword");
elseif(%&id%="iron_ingot");
elseif(%&id%="golden_apple");
else;
slotclick(%#riq_slotn%,l,true);
wait(70ms);
slotclick(%#riq_slotn%,l,true);
wait(70ms);
endif;
endif;
endif;
next;
loop;
wait(500ms);
getslotitem(53,#id,#s2);
wait(500ms);
if(%#s2%!=0);
inc(#riq_bau);
gui();
endif;
gui();


if(%#riq_bau%>%#riq_max_baus%);
unset(riqpig);
log(&a[&5PIGMAN &4&lExterminator&a] &f[&4&lOFF&f]);
log(&8 Developer: &6SrRiqueza);
stop();
endif;

until(%#s2%=0);
}$$/home pigexterminator$${
wait(%#delay_store_chest%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
wait(%#riq_delay_inicial%);
}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);
endif;
loop;
endif;


ifMatches(%CHATCLEAN%,"^\(Mensagem de (.+)\): .*$",&player,1,none);
if(%&riq_autotell% = "on");
}$$/r [auto] Matando Pigmans, depois falo com voce, vlw! $${
endif;
endif;

}$$
 
EchosGamer disse:
ele vai pra home pra upar e loga sozinho? :v

eu procurei a area de macros, e nao achei, ai falaram para postar aqui '-'
ela vai pra home pra upar sim (/home mob) e não loga sozinha dai é só usar um auto login :/
 
MrFungo disse:
Testa ae :D
$${
//@VERSION 1.3.2
//@REVISION 19/08/2016
//@CREATOR SrRiqueza
//@Editor MrFungo

ifmatches(%CHATCLEAN%,[\»]Bem vindo de volta[\.]);
//COLOQUE SUA SENHA ABAIXO
}$$ /login SUASENHA $${

//------------------------
//VARIÁVEIS DE CONTROLE (NÃO ALTERE SEM CONHECIMENTO)
#riq_bau = 1;
//ALTERE A VARIÁVEL ABAIXO PARA 9 CASO VOCÊ TENHA STATUS DE REPARAÇÃO E QUEIRA USAR APENAS 1 SWORD
#riq_slot_sword = 9;
#riq_apple_slot = 7;
//ALTERE A VARIÁVEL ABAIXO CASO SUA CONTA REPARE, COLOQUE "s" DO CONTRÁRIO, COLOQUE "n"
&riq_account_status_rep = "s";
&riq_autotell = "on";
&riq_autodisconnect = "on";
//DURABILIDADE PRA REPARAR A ESPADA ABAIXO
#riq_dur_rep = 50;
#riq_hit_delay = 50;
#riq_delay_inv = 100;
#riq_trash_times_verify = 2;
#delay_store_chest = 8;
#riq_max_baus = 30;
//A VARIÁVEL ABAIXO SERVE PARA DEFINIR A ALTURA DO LOOK NA TRAP DO MOB
#riq_look_height = -43;
#riq_delay_inicial = 2;
endif;
ifmatches(%CHATCLEAN%,"Agora você está logado.");
if(riqpig);
unset(riqpig);
endif;
set(riqpig);
log(&a[&5PIGMAN &4&lExterminator&a] &f[&2&lON&f]);
log(&8 Developer: &6SrRiqueza);
wait(%#riq_delay_inicial%);

}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);

ifmatches(%DIRECTION%,N);&riq_look_pig=NORTH;&riq_look_rep=EAST;&riq_look_trash=SOUTH;endif;wait(100ms);
ifmatches(%DIRECTION%,S);&riq_look_pig=SOUTH;&riq_look_rep=WEST;&riq_look_trash=NORTH;endif;wait(100ms);
ifmatches(%DIRECTION%,W);&riq_look_pig=WEST;&riq_look_rep=NORTH;&riq_look_trash=EAST;endif;wait(100ms);
ifmatches(%DIRECTION%,E);&riq_look_pig=EAST;&riq_look_rep=SOUTH;&riq_look_trash=WEST;endif;wait(100ms);
log(&8 -----> Config de Looks: );
log(&8 -----> Look Mob:&f&l %&riq_look_pig%);
log(&8 -----> Look Rep:&f&l %&riq_look_rep%);
log(&8 -----> Look Lixo:&f&l %&riq_look_trash%);

wait(%#riq_delay_inicial%);
look(%&riq_look_pig%);
pick(iron_sword);
wait(%#riq_delay_inicial%);
do;
do(%#riq_delay_inv%);

look(%&riq_look_pig%);
look(,%#riq_look_height%);
slot(%#riq_slot_sword%)
key(attack);
if(KEY_DELETE);
if(&riq_autotell = "off");
log(&fAUTO TELL &2&lLIGADO);
&riq_autotell = "on";
else;
log(&fAUTO TELL &4&lDESLIGADO);
&riq_autotell = "off";
endif;
endif;
if(%&riq_account_status_rep% = "s");
if(%DURABILITY%<%#riq_dur_rep%);
look(%&riq_look_rep%);
wait(80ms);
do(3);
key(use);
loop;
endif;
else;
if(%DURABILITY%<%#riq_dur_rep%);
#riq_slot_sword = #riq_slot_sword + 1;
if(%#riq_slot_sword% > 9);
log(&8 -----> &6Voce nao tem mais espadas disponiveis, &4&ldesligando macro.);
unset(riqpig);
stop();
endif;
endif;
endif;
if(%HEALTH% < 10);
slot(%#riq_apple_slot%);
if(%ITEM% = golden_apple);
do;
key(use);
while(%HEALTH%<20);
else;
slot(%#riq_slot_sword%);
endif;
endif;
if(%&riq_autodisconnect%="on");
if(%HEALTH% < 4);
disconnect();
endif;
endif;
wait(%#riq_hit_delay%ms);
loop;
gui(inventory);
wait(200ms);
getslotitem(35,&id,#s1);
if(%#s1%=0);
gui();
else;
look(%&riq_look_trash%);
wait(500ms);

do(%#riq_trash_times_verify%);
for(#slot,9,43);
getslotitem(%#slot%,&id);
wait(5ms);
ifmatches(%&id%, "gold_nugget");else;
ifmatches(%&id%, "gold_ingot");else;
ifmatches(%&id%, "iron_ingot");else;
ifmatches(%&id%, "iron_sword");else;
ifmatches(%&id%, "golden_apple");else;
slotclick(%#slot%);
wait(90ms);
slotclick(-999);
wait(90ms);
endif;
endif;
endif;
endif;
endif;
next;
loop;
do;
if(%#riq_bau%=1);}$$/home pigbau1$${endif;
if(%#riq_bau%=2);}$$/home pigbau2$${endif;
if(%#riq_bau%=3);}$$/home pigbau3$${endif;
if(%#riq_bau%=4);}$$/home pigbau4$${endif;
if(%#riq_bau%=5);}$$/home pigbau5$${endif;
if(%#riq_bau%=6);}$$/home pigbau6$${endif;
if(%#riq_bau%=7);}$$/home pigbau7$${endif;
if(%#riq_bau%=8);}$$/home pigbau8$${endif;
if(%#riq_bau%=9);}$$/home pigbau9$${endif;
if(%#riq_bau%=10);}$$/home pigbau10$${endif;
if(%#riq_bau%=11);}$$/home pigbau11$${endif;
if(%#riq_bau%=12);}$$/home pigbau12$${endif;
if(%#riq_bau%=13);}$$/home pigbau13$${endif;
if(%#riq_bau%=14);}$$/home pigbau14$${endif;
if(%#riq_bau%=15);}$$/home pigbau15$${endif;
if(%#riq_bau%=16);}$$/home pigbau16$${endif;
if(%#riq_bau%=17);}$$/home pigbau17$${endif;
if(%#riq_bau%=18);}$$/home pigbau18$${endif;
if(%#riq_bau%=19);}$$/home pigbau19$${endif;
if(%#riq_bau%=20);}$$/home pigbau20$${endif;
if(%#riq_bau%=21);}$$/home pigbau21$${endif;
if(%#riq_bau%=22);}$$/home pigbau22$${endif;
if(%#riq_bau%=23);}$$/home pigbau23$${endif;
if(%#riq_bau%=24);}$$/home pigbau24$${endif;
if(%#riq_bau%=25);}$$/home pigbau25$${endif;
if(%#riq_bau%=26);}$$/home pigbau26$${endif;
if(%#riq_bau%=27);}$$/home pigbau27$${endif;
if(%#riq_bau%=28);}$$/home pigbau28$${endif;
if(%#riq_bau%=29);}$$/home pigbau29$${endif;
if(%#riq_bau%=30);}$$/home pigbau30$${endif;

wait(%#delay_store_chest%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
wait(%#riq_delay_inicial%);
key(use);
wait(%#riq_delay_inicial%);
#last_slot = 86;
if(#riq_slot_sword = 9);
#last_slot = 86;
elseif(#riq_slot_sword = 8);
#last_slot = 86;
elseif(#riq_slot_sword = 7);
#last_slot = 85;
elseif(#riq_slot_sword = 6);
#last_slot = 84;
elseif(#riq_slot_sword = 5);
#last_slot = 83;
elseif(#riq_slot_sword = 4);
#last_slot = 82;
elseif(#riq_slot_sword = 3);
#last_slot = 81;
endif;
endif;
endif;
endif;
endif;
endif;
endif;
do(1);
for(#riq_slotn,54,%#last_slot%);
getslotitem(%#riq_slotn%,&id,#s);
if(%&id%="iron_sword");
elseif(%&id%="iron_ingot");
elseif(%&id%="golden_apple");
else;
slotclick(%#riq_slotn%,l,true);
wait(70ms);
slotclick(%#riq_slotn%,l,true);
wait(70ms);
endif;
endif;
endif;
next;
loop;
wait(500ms);
getslotitem(53,#id,#s2);
wait(500ms);
if(%#s2%!=0);
inc(#riq_bau);
gui();
endif;
gui();


if(%#riq_bau%>%#riq_max_baus%);
unset(riqpig);
log(&a[&5PIGMAN &4&lExterminator&a] &f[&4&lOFF&f]);
log(&8 Developer: &6SrRiqueza);
stop();
endif;

until(%#s2%=0);
}$$/home pigexterminator$${
wait(%#delay_store_chest%);
keydown(jump);
wait(%#riq_delay_inicial%);
keyup(jump);
wait(%#riq_delay_inicial%);
}$$/home pigexterminator$${
wait(%#riq_delay_inicial%);
endif;
loop;
endif;


ifMatches(%CHATCLEAN%,"^\(Mensagem de (.+)\): .*$",&player,1,none);
if(%&riq_autotell% = "on");
}$$/r [auto] Matando Pigmans, depois falo com voce, vlw! $${
endif;
endif;

}$$
vou ter que testar nao hora que chegar em casa agora (18:00) mas pelo que eu vi ta funfando, obreigadão! qualquer coisa posso mandar mp? :3

zByPoinT disse:
ela vai pra home pra upar sim (/home mob) e não loga sozinha dai é só usar um auto login :/
ata, valeu kk
 
EchosGamer disse:
vou ter que testar nao hora que chegar em casa agora (18:00) mas pelo que eu vi ta funfando, obreigadão! qualquer coisa posso mandar mp? :3
Pode :D
 
EchosGamer disse:
vou ter que testar nao hora que chegar em casa agora (18:00) mas pelo que eu vi ta funfando, obreigadão! qualquer coisa posso mandar mp? :3

ata, valeu kk
cpz, é noiss sz
 
Nem manjo mano mas boa sorte

Enviado de meu LG-E455f usando Tapatalk
 
Troca o item info area de macris em tutoriais :-:

Enviado de meu TR71 usando Tapatalk
 
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