$${ if(sword1); ACHIEVEMENTGET(Mata Mata Desativado,276); unset(sword1); stop(); else; ACHIEVEMENTGET(Mata Mata Ativado,276) set(sword1); &dir = %DIRECTION%; #bau=1; set(nf); ifmatches(%&dir%,N);&dir=NORTH;endif; ifmatches(%&dir%,S);&dir=SOUTH;endif; ifmatches(%&dir%,E);&dir=EAST;endif; ifmatches(%&dir%,W);&dir=WEST;endif; do; pick(276); if(%DURABILITY%<200); look(0,90); log("&4[Macro] &6Reparando..."); wait(500ms); key(use); wait(500ms); key(use); log("&4[Macro] &6Reparado..."); endif; //############################# do(70); look(%&dir%); look(,-20); wait(200ms); key(attack); loop; if(nf); wait(1); gui(inventory); wait(1); getslotitem(35,#id,#stack); if(%#stack%=0); gui() else; wait(1); }$$/home lixo$${ wait(10); gui(INVENTORY); wait(1); FOR(#i,9,44); GETSLOTITEM(%#i%,#id,#stack); IF(%#id%=283); SLOTCLICK(%#i%); SLOTCLICK(-999); WAIT(80ms); ENDIF; NEXT; GUI; //############Guardando Itens.. wait(1); }$$/home baumob$${ do; wait(4); if(%#bau%=1);wait(100ms); look(north);wait(100ms); look(297,-30);wait(1);endif; if(%#bau%=2);wait(100ms); look(north);wait(100ms); look(307,-37);wait(1);endif; if(%#bau%=3);wait(100ms); look(north);wait(100ms); look(325,-45);wait(1);endif; if(%#bau%=4);wait(100ms); look(north);wait(100ms); look(360,-50);wait(1);endif; if(%#bau%=5);wait(100ms); look(north);wait(100ms); look(390,-45);wait(1);endif; if(%#bau%=6);wait(100ms); look(north);wait(100ms); look(410,-35);wait(1);endif; if(%#bau%=7);wait(100ms); look(north);wait(100ms); look(297,-15);wait(1);endif; if(%#bau%=8);wait(100ms); look(north);wait(100ms); look(307,-15);wait(1);endif; if(%#bau%=9);wait(100ms); look(north);wait(100ms); look(325,-15);wait(1);endif; if(%#bau%=10);wait(100ms); look(north);wait(100ms); look(360,-15);wait(1);endif; if(%#bau%=11);wait(100ms); look(north);wait(100ms); look(390,-15);wait(1);endif; if(%#bau%=12);wait(100ms); look(north);wait(100ms); look(410,-15);wait(1);endif; if(%#bau%=13);wait(100ms); look(north);wait(100ms); look(297,0);wait(1);endif; if(%#bau%=14);wait(100ms); look(north);wait(100ms); look(307,0);wait(1);endif; if(%#bau%=15);wait(100ms); look(north);wait(100ms); look(325,0);wait(1);endif; if(%#bau%=16);wait(100ms); look(north);wait(100ms); look(360,0);wait(1);endif; if(%#bau%=17);wait(100ms); look(north);wait(100ms); look(390,0);wait(1);endif; if(%#bau%=18);wait(100ms); look(north);wait(100ms); look(410,0);wait(1);endif; if(%#bau%=19);wait(100ms); look(north);wait(100ms); look(297,20);wait(1);endif; if(%#bau%=20);wait(100ms); look(north);wait(100ms); look(307,20);wait(1);endif; if(%#bau%=21);wait(100ms); look(north);wait(100ms); look(325,30);wait(1);endif; if(%#bau%=22);wait(100ms); look(north);wait(100ms); look(360,30);wait(1);endif; if(%#bau%=23);wait(100ms); look(north);wait(100ms); look(390,30);wait(1);endif; if(%#bau%=24);wait(100ms); look(north);wait(100ms); look(410,30);wait(1);endif; if(%#bau%=25);wait(100ms); look(south);wait(100ms); look(130,-40);wait(1);endif; if(%#bau%=26);wait(100ms); look(south);wait(100ms); look(150,-45);wait(1);endif; if(%#bau%=27);wait(100ms); look(south);wait(100ms); look(180,-45);wait(1);endif; if(%#bau%=28);wait(100ms); look(south);wait(100ms); look(210,-43);wait(1);endif; if(%#bau%=29);wait(100ms); look(south);wait(100ms); look(233,-37);wait(1);endif; if(%#bau%=30);wait(100ms); look(south);wait(100ms); look(242,-32);wait(1);endif; if(%#bau%=31);wait(100ms); look(south);wait(100ms); look(130,-17);wait(1);endif; if(%#bau%=32);wait(100ms); look(south);wait(100ms); look(150,-17);wait(1);endif; if(%#bau%=33);wait(100ms); look(south);wait(100ms); look(180,-15);wait(1);endif; if(%#bau%=34);wait(100ms); look(south);wait(100ms); look(210,-17);wait(1);endif; if(%#bau%=35);wait(100ms); look(south);wait(100ms); look(235,-17);wait(1);endif; if(%#bau%=36);wait(100ms); look(south);wait(100ms); look(244,-15);wait(1);endif; if(%#bau%=37);wait(100ms); look(south);wait(100ms); look(130,0);wait(1);endif; if(%#bau%=38);wait(100ms); look(south);wait(100ms); look(150,0);wait(1);endif; if(%#bau%=39);wait(100ms); look(south);wait(100ms); look(180,0);wait(1);endif; if(%#bau%=40);wait(100ms); look(south);wait(100ms); look(210,0);wait(1);endif; if(%#bau%=41);wait(100ms); look(south);wait(100ms); look(233,0);wait(1);endif; if(%#bau%=42);wait(100ms); look(south);wait(100ms); look(242,0);wait(1);endif; if(%#bau%=43);wait(100ms); look(south);wait(100ms); look(130,27);wait(1);endif; if(%#bau%=44);wait(100ms); look(south);wait(100ms); look(150,27);wait(1);endif; if(%#bau%=45);wait(100ms); look(south);wait(100ms); look(180,27);wait(1);endif; if(%#bau%=46);wait(100ms); look(south);wait(100ms); look(211,27);wait(1);endif; if(%#bau%=47);wait(100ms); look(south);wait(100ms); look(232,25);wait(1);endif; if(%#bau%=48);wait(100ms); look(south);wait(100ms); look(246,22);wait(1);endif; //#### Abrindo Bau e colocando Itens. wait(2); key(use); wait(2); for(#i,54,80); wait(40ms); slotclick(%#i%,l,true); next; endif; //##############Verificar se Bau Está cheio. wait(500ms); getslotitem(53,#id,#stack); if(%#stack%!=0); wait(100ms); inc(#bau,1); endif; //######Verificar se TODOS os baús estão cheios. if(%#bau%=48); unset(baucheq); wait(100ms); gui();else;gui(); endif; //#######Voltando a Matar mobs. until(%#stack%=0); wait(100ms); }$$/home mob$${ wait(%#delay%); endif;endif; loop; }$$
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