Alguem tem esse macro ? Valendo 500k

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Andrew46

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Então alguem ae tem o macro que pesca blaze em uma home, repara e guarda as blaze em /home com baus? Se alguem tiver e me passar e der certo o macro do 500k no sv aurora, e antes que falem "Área errada, blabla" Não tou postando em pedido la em macros, até porque acho que quase ngm ai postar no topico e iriam fecha-lo.
 
/home meumob = HOME DO MOB

$${
if(sword1);
log("&4[Macro]&6Desligado.");
unset(sword1);
stop();
else;
log("&4[Macro]&6Ligado.");
set(sword1);

&dir=%DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;

slot(1);



do(50);
look(%&dir%);
look(,-20);
ifmatches(%HITNAME%,Blaze);
if(%DURABILITY%<30);
do;
look(0,90);
log("&4[Macro]&6Durabilidadebaixa,reparando...");
wait(500ms);
key(use);
wait(500ms);
until(%DURABILITY%>30);
endif;
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
endif;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
log(%#bau%);
if(%#bau%=1);}$$/home bau1$${endif;
if(%#bau%=2);}$$/home bau2$${endif;
if(%#bau%=3);}$$/home bau3$${endif;
if(%#bau%=4);}$$/home bau4$${endif;
if(%#bau%=5);}$$/home bau5$${endif;
if(%#bau%=6);}$$/home bau6$${endif;
if(%#bau%=7);}$$/home bau7$${endif;
if(%#bau%=8);}$$/home bau8$${endif;
if(%#bau%=9);}$$/home bau9$${endif;
if(%#bau%=10);}$$/home bau10$${endif;
if(%#bau%=11);}$$/home bau11$${endif;
if(%#bau%=12);}$$/home bau12$${endif;
if(%#bau%=13);}$$/home bau13$${endif;
if(%#bau%=14);}$$/home bau14$${endif;
if(%#bau%=15);}$$/home bau15$${endif;
if(%#bau%=16);}$$/home bau16$${endif;
if(%#bau%=17);}$$/home bau17$${endif;
if(%#bau%=18);}$$/home bau18$${endif;
if(%#bau%=19);}$$/home bau19$${endif;
if(%#bau%=20);}$$/home bau20$${endif;
if(%#bau%=21);}$$/home bau21$${endif;
if(%#bau%=22);}$$/home bau22$${endif;
if(%#bau%=23);}$$/home bau23$${endif;
if(%#bau%=24);}$$/home bau24$${endif;
if(%#bau%=25);}$$/home bau25$${endif;
if(%#bau%=26);}$$/home bau26$${endif;
if(%#bau%=27);}$$/home bau27$${endif;
if(%#bau%=28);}$$/home bau28$${endif;
if(%#bau%=29);}$$/home bau29$${endif;
if(%#bau%=30);}$$/home bau30$${endif;
if(%#bau%=31);}$$/home bau31$${endif;
if(%#bau%=32);}$$/home bau32$${endif;
wait(5);
key(use);
wait(1);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro]&6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home meumob
$${
wait(5);
endif;
endif;
loop;
endif;
}$$
 
douglas165 disse:
/home meumob = HOME DO MOB

$${
if(sword1);
log("&4[Macro]&6Desligado.");
unset(sword1);
stop();
else;
log("&4[Macro]&6Ligado.");
set(sword1);

&dir=%DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;

slot(1);



do(50);
look(%&dir%);
look(,-20);
ifmatches(%HITNAME%,Blaze);
if(%DURABILITY%<30);
do;
look(0,90);
log("&4[Macro]&6Durabilidadebaixa,reparando...");
wait(500ms);
key(use);
wait(500ms);
until(%DURABILITY%>30);
endif;
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
endif;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
log(%#bau%);
if(%#bau%=1);}$$/home bau1$${endif;
if(%#bau%=2);}$$/home bau2$${endif;
if(%#bau%=3);}$$/home bau3$${endif;
if(%#bau%=4);}$$/home bau4$${endif;
if(%#bau%=5);}$$/home bau5$${endif;
if(%#bau%=6);}$$/home bau6$${endif;
if(%#bau%=7);}$$/home bau7$${endif;
if(%#bau%=8);}$$/home bau8$${endif;
if(%#bau%=9);}$$/home bau9$${endif;
if(%#bau%=10);}$$/home bau10$${endif;
if(%#bau%=11);}$$/home bau11$${endif;
if(%#bau%=12);}$$/home bau12$${endif;
if(%#bau%=13);}$$/home bau13$${endif;
if(%#bau%=14);}$$/home bau14$${endif;
if(%#bau%=15);}$$/home bau15$${endif;
if(%#bau%=16);}$$/home bau16$${endif;
if(%#bau%=17);}$$/home bau17$${endif;
if(%#bau%=18);}$$/home bau18$${endif;
if(%#bau%=19);}$$/home bau19$${endif;
if(%#bau%=20);}$$/home bau20$${endif;
if(%#bau%=21);}$$/home bau21$${endif;
if(%#bau%=22);}$$/home bau22$${endif;
if(%#bau%=23);}$$/home bau23$${endif;
if(%#bau%=24);}$$/home bau24$${endif;
if(%#bau%=25);}$$/home bau25$${endif;
if(%#bau%=26);}$$/home bau26$${endif;
if(%#bau%=27);}$$/home bau27$${endif;
if(%#bau%=28);}$$/home bau28$${endif;
if(%#bau%=29);}$$/home bau29$${endif;
if(%#bau%=30);}$$/home bau30$${endif;
if(%#bau%=31);}$$/home bau31$${endif;
if(%#bau%=32);}$$/home bau32$${endif;
wait(5);
key(use);
wait(1);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro]&6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home meumob
$${
wait(5);
endif;
endif;
loop;
endif;
}$$
vo testar se funcionar, eu falo ai ti mando os 500k lá. [esse /home meumob] ele é ai msm no começo ou tira ele]?
 
MineRFJ disse:
Então alguem ae tem o macro que pesca blaze em uma home, repara e guarda as blaze em /home com baus? Se alguem tiver e me passar e der certo o macro do 500k no sv aurora, e antes que falem "Área errada, blabla" Não tou postando em pedido la em macros, até porque acho que quase ngm ai postar no topico e iriam fecha-lo.
Envia MP que eu te mando :D
 
MineRFJ disse:
esse /home meumob ele é ai msm no começo ou tira ele ?
n tira é pq o cara não sabia o nome da home

$${
if(sword1);
log("&4[Macro]&6Desligado.");
unset(sword1);
stop();
else;
log("&4[Macro]&6Ligado.");
set(sword1);

&dir=%DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;

slot(1);



do(50);
look(%&dir%);
look(,-20);
ifmatches(%HITNAME%,Blaze);
if(%DURABILITY%<30);
do;
look(0,90);
log("&4[Macro]&6Durabilidadebaixa,reparando...");
wait(500ms);
key(use);
wait(500ms);
until(%DURABILITY%>30);
endif;
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
endif;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
log(%#bau%);
if(%#bau%=1);}$$/home bau1$${endif;
if(%#bau%=2);}$$/home bau2$${endif;
if(%#bau%=3);}$$/home bau3$${endif;
if(%#bau%=4);}$$/home bau4$${endif;
if(%#bau%=5);}$$/home bau5$${endif;
if(%#bau%=6);}$$/home bau6$${endif;
if(%#bau%=7);}$$/home bau7$${endif;
if(%#bau%=8);}$$/home bau8$${endif;
if(%#bau%=9);}$$/home bau9$${endif;
if(%#bau%=10);}$$/home bau10$${endif;
if(%#bau%=11);}$$/home bau11$${endif;
if(%#bau%=12);}$$/home bau12$${endif;
if(%#bau%=13);}$$/home bau13$${endif;
if(%#bau%=14);}$$/home bau14$${endif;
if(%#bau%=15);}$$/home bau15$${endif;
if(%#bau%=16);}$$/home bau16$${endif;
if(%#bau%=17);}$$/home bau17$${endif;
if(%#bau%=18);}$$/home bau18$${endif;
if(%#bau%=19);}$$/home bau19$${endif;
if(%#bau%=20);}$$/home bau20$${endif;
if(%#bau%=21);}$$/home bau21$${endif;
if(%#bau%=22);}$$/home bau22$${endif;
if(%#bau%=23);}$$/home bau23$${endif;
if(%#bau%=24);}$$/home bau24$${endif;
if(%#bau%=25);}$$/home bau25$${endif;
if(%#bau%=26);}$$/home bau26$${endif;
if(%#bau%=27);}$$/home bau27$${endif;
if(%#bau%=28);}$$/home bau28$${endif;
if(%#bau%=29);}$$/home bau29$${endif;
if(%#bau%=30);}$$/home bau30$${endif;
if(%#bau%=31);}$$/home bau31$${endif;
if(%#bau%=32);}$$/home bau32$${endif;
wait(5);
key(use);
wait(1);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro]&6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home meumob
$${
wait(5);
endif;
endif;
loop;
endif;
}$$
 
BooyBR disse:
eu tenho um que pesca os blaze e guarda nos bau e repara pra baixo ^^
manda mp com ele ai, se der certo tido os 500k

douglas165 disse:
n tira é pq o cara não sabia o nome da home

$${
if(sword1);
log("&4[Macro]&6Desligado.");
unset(sword1);
stop();
else;
log("&4[Macro]&6Ligado.");
set(sword1);

&dir=%DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;

slot(1);



do(50);
look(%&dir%);
look(,-20);
ifmatches(%HITNAME%,Blaze);
if(%DURABILITY%<30);
do;
look(0,90);
log("&4[Macro]&6Durabilidadebaixa,reparando...");
wait(500ms);
key(use);
wait(500ms);
until(%DURABILITY%>30);
endif;
look(%&dir%);
look(,-20);
wait(200ms);
key(attack);
endif;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
log(%#bau%);
if(%#bau%=1);}$$/home bau1$${endif;
if(%#bau%=2);}$$/home bau2$${endif;
if(%#bau%=3);}$$/home bau3$${endif;
if(%#bau%=4);}$$/home bau4$${endif;
if(%#bau%=5);}$$/home bau5$${endif;
if(%#bau%=6);}$$/home bau6$${endif;
if(%#bau%=7);}$$/home bau7$${endif;
if(%#bau%=8);}$$/home bau8$${endif;
if(%#bau%=9);}$$/home bau9$${endif;
if(%#bau%=10);}$$/home bau10$${endif;
if(%#bau%=11);}$$/home bau11$${endif;
if(%#bau%=12);}$$/home bau12$${endif;
if(%#bau%=13);}$$/home bau13$${endif;
if(%#bau%=14);}$$/home bau14$${endif;
if(%#bau%=15);}$$/home bau15$${endif;
if(%#bau%=16);}$$/home bau16$${endif;
if(%#bau%=17);}$$/home bau17$${endif;
if(%#bau%=18);}$$/home bau18$${endif;
if(%#bau%=19);}$$/home bau19$${endif;
if(%#bau%=20);}$$/home bau20$${endif;
if(%#bau%=21);}$$/home bau21$${endif;
if(%#bau%=22);}$$/home bau22$${endif;
if(%#bau%=23);}$$/home bau23$${endif;
if(%#bau%=24);}$$/home bau24$${endif;
if(%#bau%=25);}$$/home bau25$${endif;
if(%#bau%=26);}$$/home bau26$${endif;
if(%#bau%=27);}$$/home bau27$${endif;
if(%#bau%=28);}$$/home bau28$${endif;
if(%#bau%=29);}$$/home bau29$${endif;
if(%#bau%=30);}$$/home bau30$${endif;
if(%#bau%=31);}$$/home bau31$${endif;
if(%#bau%=32);}$$/home bau32$${endif;
wait(5);
key(use);
wait(1);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro]&6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home meumob
$${
wait(5);
endif;
endif;
loop;
endif;
}$$
o macro bate, inves de pescar.
 
Esse aqui só guarda as 2 fileiras de cima as 2 de baixo tudo de linha

$${if(sword);

log("&4[Macro] &6Matar mobs desativado.");
unset(sword);
stop();
else;
log("&4[Macro] &6Matar mobs ativado.");
set(sword);

&dir = %DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;
pick(346);

}$$
$${
do(50);
if(%DURABILITY%<15);
look(,90);
log("&4[Macro] &6 Durabilidade baixa, reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
look(,0);
look(,-40);
endif;
ifmatches(%HIT%,"ENTITY");
look(%&dir%);
look(,-40);
wait(200ms);
key(use);
endIf;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(26,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
if(%#bau%=1);}$$
/home bau1
$${endif;
if(%#bau%=2);}$$
/home bau2
$${endif;
if(%#bau%=3);}$$
/home bau3
$${endif;
if(%#bau%=4);}$$
/home bau4
$${endif;
if(%#bau%=5);}$$
/home bau5
$${endif;
if(%#bau%=6);}$$
/home bau6
$${endif;
if(%#bau%=7);}$$
/home bau7
$${endif;
if(%#bau%=8);}$$
/home bau8
$${endif;
if(%#bau%=9);}$$
/home bau9
$${endif;
if(%#bau%=10);}$$
/home bau10
$${endif;
if(%#bau%=11);}$$
/home bau11
$${endif;
if(%#bau%=12);}$$
/home bau12
$${endif;
if(%#bau%=13);}$$
/home bau13
$${endif;
if(%#bau%=14);}$$
/home bau14
$${endif;
wait(10);
key(use);
wait(1);
for(#i,54,71);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home mob1
$${
endif;
endif;
while(sword);
endif;
}$$
 
douglas165 disse:
Esse aqui só guarda as 2 fileiras de cima as 2 de baixo tudo de linha

$${if(sword);

log("&4[Macro] &6Matar mobs desativado.");
unset(sword);
stop();
else;
log("&4[Macro] &6Matar mobs ativado.");
set(sword);

&dir = %DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;
pick(346);

}$$
$${
do(50);
if(%DURABILITY%<15);
look(,90);
log("&4[Macro] &6 Durabilidade baixa, reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
look(,0);
look(,-40);
endif;
ifmatches(%HIT%,"ENTITY");
look(%&dir%);
look(,-40);
wait(200ms);
key(use);
endIf;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(26,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
if(%#bau%=1);}$$
/home bau1
$${endif;
if(%#bau%=2);}$$
/home bau2
$${endif;
if(%#bau%=3);}$$
/home bau3
$${endif;
if(%#bau%=4);}$$
/home bau4
$${endif;
if(%#bau%=5);}$$
/home bau5
$${endif;
if(%#bau%=6);}$$
/home bau6
$${endif;
if(%#bau%=7);}$$
/home bau7
$${endif;
if(%#bau%=8);}$$
/home bau8
$${endif;
if(%#bau%=9);}$$
/home bau9
$${endif;
if(%#bau%=10);}$$
/home bau10
$${endif;
if(%#bau%=11);}$$
/home bau11
$${endif;
if(%#bau%=12);}$$
/home bau12
$${endif;
if(%#bau%=13);}$$
/home bau13
$${endif;
if(%#bau%=14);}$$
/home bau14
$${endif;
wait(10);
key(use);
wait(1);
for(#i,54,71);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home mob1
$${
endif;
endif;
while(sword);
endif;
}$$
esse pesca as blaze ou mata?
 
douglas165 disse:
Esse aqui só guarda as 2 fileiras de cima as 2 de baixo tudo de linha

$${if(sword);

log("&4[Macro] &6Matar mobs desativado.");
unset(sword);
stop();
else;
log("&4[Macro] &6Matar mobs ativado.");
set(sword);

&dir = %DIRECTION%;
#bau=1;
set(nf);

ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;

do;
pick(346);

}$$
$${
do(50);
if(%DURABILITY%<15);
look(,90);
log("&4[Macro] &6 Durabilidade baixa, reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
look(,0);
look(,-40);
endif;
ifmatches(%HIT%,"ENTITY");
look(%&dir%);
look(,-40);
wait(200ms);
key(use);
endIf;
loop;
if(nf);
wait(1);
gui(inventory);
wait(1);
getslotitem(26,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
if(%#bau%=1);}$$
/home bau1
$${endif;
if(%#bau%=2);}$$
/home bau2
$${endif;
if(%#bau%=3);}$$
/home bau3
$${endif;
if(%#bau%=4);}$$
/home bau4
$${endif;
if(%#bau%=5);}$$
/home bau5
$${endif;
if(%#bau%=6);}$$
/home bau6
$${endif;
if(%#bau%=7);}$$
/home bau7
$${endif;
if(%#bau%=8);}$$
/home bau8
$${endif;
if(%#bau%=9);}$$
/home bau9
$${endif;
if(%#bau%=10);}$$
/home bau10
$${endif;
if(%#bau%=11);}$$
/home bau11
$${endif;
if(%#bau%=12);}$$
/home bau12
$${endif;
if(%#bau%=13);}$$
/home bau13
$${endif;
if(%#bau%=14);}$$
/home bau14
$${endif;
wait(10);
key(use);
wait(1);
for(#i,54,71);
slotclick(%#i%,l,true);
wait(30ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[Macro] &6Baús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home mob1
$${
endif;
endif;
while(sword);
endif;
}$$
deu certo, nick pramim enviar o money?
 
douglas165 disse:
ja estou on nick douglas165
ai mandei.
FXKp9zl.png
 
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