$${
if(espada);
log("&9&l[StormSword] &4DESLIGADO");
unset(espada);
stop();
else;
log("&9&l[StormSword] &2LIGADO");}$$
/g &9upando espadas com o macro do &b#felipewillas &4<3
$${
set(espada);
&dir = %DIRECTION%;
#bau=1;
set(inv);
ifmatches(%&dir%,N);&dir=NORTH;endif;
ifmatches(%&dir%,S);&dir=SOUTH;endif;
ifmatches(%&dir%,E);&dir=EAST;endif;
ifmatches(%&dir%,W);&dir=WEST;endif;
do;
pick(276);
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
}$$
/home mobtrap1
$${
wait(8);
keydown(jump);wait(1);keyup(jump);
look(0,90);
wait(1);
key(use);
wait(2);
for(#i,54,63);
slotclick(%#i%,l,true);
wait(250ms);
next;
wait(2);
for(#i,0,8);
slotclick(%#i%,l,true);
wait(250ms);
next;
gui();
wait(1ms);
}$$
/home mob1
$${wait(8);endif;
do;
pick(276);
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);}$$
/home mobtrap1
$${
wait(8);
keydown(jump);wait(1);keyup(jump);
look(,90);
wait(1);
key(use);
wait(2);
for(#i,54,63);
slotclick(%#i%,l,true);
wait(250ms);
next;
wait(1);
key(use);
wait(2);
for(#i,18,26);
slotclick(%#i%,l,true);
wait(250ms);
next;
wait(1);
gui();
wait(1ms);
}$$
/home mob1
$${
wait(8);endif;
do;
pick(276);
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
Inventoryup();endif;
if(%DURABILITY%<150);
log("&5&lQue pena, suas espadas acabaram

");
stop();endif;
do(50);
look(%&dir%);
look(,-10);
wait(200ms);
key(attack);
loop;
if(inv);
wait(1);
gui(inventory);
wait(1);
look(+180,);
for(#u,9,44);
getslotitem(%#u%,#idu,#stacku);
if(%#idu%=283)||if(%#idu%=391)||if(%#idu%=392)||if(%#idu%=262);
slotclick(%#u%);
slotclick(-999);
endif;
next;
getslotitem(34,#id,#stack);
if(%#stack%=0);
gui();
else;
log("&9&l[StormSword] &bInventario cheio, iniciando processo de armazenagem!");
}$$
/home mobtrap1
$${wait(8);keydown(jump);wait(1);keyup(jump);}$$
$${do;wait(1);}$$
$${if(%#bau%=1);wait(1);look(57,49);}$$
$${endif;}$$
$${if(%#bau%=2);wait(1);look(57,32);}$$
$${endif;}$$
$${if(%#bau%=3);wait(1);look(57,5);}$$
$${endif;}$$
$${if(%#bau%=4);wait(1);look(89,53);}$$
$${endif;}$$
$${if(%#bau%=5);wait(1);look(89,32);}$$
$${endif;}$$
$${if(%#bau%=6);wait(1);look(89,5);}$$
$${endif;}$$
$${if(%#bau%=7);wait(1);look(121,49);}$$
$${endif;}$$
$${if(%#bau%=8);wai(1);look(121,32);}$$
$${endif;}$$
$${if(%#bau%=9);wait(1);look(121,5);}$$
$${endif;}$$
$${if(%#bau%=10);wait(1);look(146,49);}$$
$${endif;}$$
$${if(%#bau%=11);wait(1);look(146,32);}$$
$${endif;}$$
$${if(%#bau%=12);wait(1);look(146,5);}$$
$${endif;}$$
$${if(%#bau%=13);wait(1);look(-180,53);}$$
$${endif;}$$
$${if(%#bau%=14);wait(1);look(-180,32);}$$
$${endif;}$$
$${if(%#bau%=15);wait(1);look(-180,5);}$$
$${endif;}$$
$${if(%#bau%=16);wait(1);look(-148,49);}$$
$${endif;}$$
$${if(%#bau%=17);wai(1);look(-148,32);}$$
$${endif;}$$
$${if(%#bau%=18);wait(1);look(-148,5);}$$
$${endif;}$$
$${if(%#bau%=19);wait(1);look(-124,49);}$$
$${endif;}$$
$${if(%#bau%=20);wait(1);look(-124,32);}$$
$${endif;}$$
$${if(%#bau%=21);wait(1);look(-124,5);}$$
$${endif;}$$
$${if(%#bau%=22);wait(1);look(-90,53);}$$
$${endif;}$$
$${if(%#bau%=23);wait(1);look(-90,32);}$$
$${endif;}$$
$${if(%#bau%=24);wait(1);look(-90,5);}$$
$${endif;}$$
$${if(%#bau%=25);wait(1);look(-60,49);}$$
$${endif;}$$
$${if(%#bau%=26);wai(1);look(-60,32);}$$
$${endif;}$$
$${if(%#bau%=27);wait(1);look(-60,5);}$$
$${endif;}$$
$${if(%#bau%=28);wait(1);look(-32,49);}$$
$${endif;}$$
$${if(%#bau%=29);wait(1);look(-32,32);}$$
$${endif;}$$
$${if(%#bau%=30);wait(1);look(-32,5);}$$
$${endif;}$$
$${if(%#bau%=31);wait(1);look(0,53);}$$
$${endif;}$$
$${if(%#bau%=32);wait(1);look(0,32);}$$
$${endif;}$$
$${if(%#bau%=33);wait(1);look(0,5);}$$
$${endif;}$$
$${if(%#bau%=34);wait(1);look(32,49);}$$
$${endif;}$$
$${if(%#bau%=35);wai(1);look(32,32);}$$
$${endif;}$$
$${if(%#bau%=36);wait(1);look(32,5);}$$
$${endif;}$$
$${wait(3);
key(use);
wait(2);
for(#i,54,80);
slotclick(%#i%,l,true);
wait(100ms);
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=36);
unset(inv);
log("&9&l[StormSword] &bBaús cheios! Apenas matará mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home mob1
$${
wait(8);
endif;
endif;
loop;
endif;
}$$