ENTREGUE [1.7|1.5] Plant cacto completo !

Discussão em 'Macro Entregue' iniciado por Nugou, 2 Outubro 2014.

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  1. Nugou

    Nugou Excelente
    VIP

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    Nick:
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    Ola a todos !!


    Essa macro serve para as versões 1.5 e 1.7

    @Mod
    02/10/2014--
    --Criação do post....

    05/10/2014--
    --Refeito a a parte de pega itens no bau nas duas versões [1.7|1.5]....

    06/10/2014--22:29
    --Refeito o modo de pegar itens do inventario nas duas versões [1.7|1.5]...
    --Agora esta com o limite de 100 torres, pois um comando estava dando bug....
    --Pode usar a mão para quebrar o bloco...

    05/12/2014 -- 18:50
    --Reparação de Bug's nas duas versões...
    --Ainda não tem o modo de segundo plano, mas ja esta em andamento de uma solução alternativa...
    --Otimização e alteração do tempo na macro, ela esta mais lenta(talvez ira aumentar a velocidade....
    --Pequeno video explicativo....

    19/12/2014--
    10:57--Retirada do codigo da 1.7 por bug...
    13:09--Codigo 1.7 refeito e funcionando ....
    13:09--Retirado o codigo da 1.5 para avaliação...
    13:09--Video em breve no servidor Beta do script 1.7....
    13:58--Corrigido o erro de não colocar o item devolta no inventario....
    13:58--Acrescentado o anti-lag do bloco da terra voltar depois que era quebrado no script da 1.7....
    14:30--Corrigido pequenos bug's no script da 1.5..
    14:30--Acrescentado o anti-lag do bloco de terra voltava depois de ser quebrado no script da 1.5...

    20/12/2014--
    9:00--Codigos retirados para a correção de bug's....
    9:19--Bug corrigido na versão 1.7.....
    9:25--Bug corrigido na versão 1.5...




    @Previsão
    --Otimização para pegar itens do inventario...
    --Otimização para ir as torres...
    --Modo continuar de onde paro..
    --Usar as mãos...


    Como ela funciona:
    O iniciar a macro, ela ira perguntar quantas torres quer e tambem quantos andares.
    Ao final de cada andar o macro irá verificar o inventario, se estiver com pouco item ira pegar mais no bau
    Feito para evitar lag no servidor ao maximo !!!


    Como instalar:
    1-Abra as configurações da macro...
    2-Escolha uma letra cinza...
    3-Coloque um nome para a macro na caixa preta embaixo exe: $$
    4- Aperte em EDIT FILE...
    5- Coloque o mesmo nome na macro, e aperte em CREATE...
    6-Cole a macro...
    7-Aperte em salvar ..
    8-Salvar novamente..
    9-Aproveite...


    Homes Pré Configuradas:
    /home torre1..../home torre2..../home torre3.../home torre100

    /home item (Set a home no meio dos baus olhando para o bau da terra)

    Atenção:
    Por enquanto coloque todas as pas na hotbar para evitar erro..pois irei corrigir esse erro...
    Na mod macro esta tendo algum erro que ele digita muito rapido, e peço paciencia ate eu corrigir esse bug sem explicação...

    Modificação Alternativa: Foi limitar as homes para 100...

    Video Expliactivo:
    [youtube]https://www.youtube.com/watch?v=Cll36gDKVrk&feature=youtu.be[/youtube]

    Prints:
    Inventario:
    [​IMG]

    Baus:
    set a home item no meio dos blocos azul como na imagem
    [​IMG]

    Macro:

    1.5--(Update 29/12/2014 -- 19:04)
    $${
    //Desenvolvido por Nugou
    //Macro plant de cacto 1.5
    if(cac);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    logto(debug,);
    keyup(forward);
    keyup(sneak);
    keyup(back);
    keyup(jump);
    unset(cac);
    stop;
    else;
    set(cac);
    chatopacity(0);
    prompt(&delay,$$?,Vc é VIP?(s ou n));
    prompt(#torre,$$?,Quantos torres deseja?(ate 100));
    if(%#torre%>100);
    log(&6[Macro]&b Numero de torre é maior que 100 !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    chatopacity(100);
    unset(cac);
    stop;
    endif;
    if(%#torre%<=0);
    log(&6[Macro]&b Numero de torre é igual a 0 !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    chatopacity(100);
    unset(cac);
    stop;
    endif;
    if(%#torre%>1);
    prompt(#nt,$$?,Deseja começar por qual torre?);
    else;
    #nt=1;
    endif;
    if(%#nt%=0);
    log(&6[Macro]&b Numero de torre é igual a 0 !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    chatopacity(100);
    unset(cac);
    stop;
    endif;
    prompt(#andar,$$?,Quantos andares deseja?);
    if(%#nt%>%#torre%);
    log(&6[Macro]&b Numero de torre é maior que o desejado!!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    chatopacity(100);unset(cac);
    stop;
    endif;
    ifmatches(%#torre%,a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z);
    log(&6[Macro]&b Numero de torre é uma letra !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    chatopacity(100);
    unset(cac);
    stop;
    endif;chatopacity(100);
    log(&6[Macro]&b Torre de cactos &2[ON]);
    log(&6[Macro]&b Para desativar aperte &6%KEYNAME%);
    wait(500ms);
    log(&6[Macro]&b As homes devem ser: &6/home torre1, /home torre2, &6/home torre3...);
    log(&6[Macro]&b Se segui as instruções não terá problema...);
    ifmatches(%&delay%,^[S|s]);#delay=5;endif;
    ifmatches(%&delay%,^[N|n]);#delay=10;endif;
    #tor=1;
    #alt=1;
    #pa=1;
    #baut=1;
    #bauc=1;
    #baua=1;
    #bivt=0;
    #biva=0;
    #bivc=0;
    #itivt=9;
    #itivc=18;
    #itiva=27;
    do;
    log(&6[Macro]&b Torre: %#tor%);
    if(%#nt%=1);}$$/home torre1$${endif;
    if(%#nt%=2);}$$/home torre2$${endif;
    if(%#nt%=3);}$$/home torre3$${endif;
    if(%#nt%=4);}$$/home torre4$${endif;
    if(%#nt%=5);}$$/home torre5$${endif;
    if(%#nt%=6);}$$/home torre6$${endif;
    if(%#nt%=7);}$$/home torre7$${endif;
    if(%#nt%=8);}$$/home torre8$${endif;
    if(%#nt%=9);}$$/home torre9$${endif;
    if(%#nt%=10);}$$/home torre10$${endif;
    if(%#nt%=11);}$$/home torre11$${endif;
    if(%#nt%=12);}$$/home torre12$${endif;
    if(%#nt%=13);}$$/home torre13$${endif;
    if(%#nt%=14);}$$/home torre14$${endif;
    if(%#nt%=15);}$$/home torre15$${endif;
    if(%#nt%=16);}$$/home torre16$${endif;
    if(%#nt%=17);}$$/home torre17$${endif;
    if(%#nt%=18);}$$/home torre18$${endif;
    if(%#nt%=19);}$$/home torre19$${endif;
    if(%#nt%=20);}$$/home torre20$${endif;
    if(%#nt%=21);}$$/home torre21$${endif;
    if(%#nt%=22);}$$/home torre22$${endif;
    if(%#nt%=23);}$$/home torre23$${endif;
    if(%#nt%=24);}$$/home torre24$${endif;
    if(%#nt%=25);}$$/home torre25$${endif;
    if(%#nt%=26);}$$/home torre26$${endif;
    if(%#nt%=27);}$$/home torre27$${endif;
    if(%#nt%=28);}$$/home torre28$${endif;
    if(%#nt%=29);}$$/home torre29$${endif;
    if(%#nt%=30);}$$/home torre30$${endif;
    if(%#nt%=31);}$$/home torre31$${endif;
    if(%#nt%=32);}$$/home torre32$${endif;
    if(%#nt%=33);}$$/home torre33$${endif;
    if(%#nt%=34);}$$/home torre34$${endif;
    if(%#nt%=35);}$$/home torre35$${endif;
    if(%#nt%=36);}$$/home torre36$${endif;
    if(%#nt%=37);}$$/home torre37$${endif;
    if(%#nt%=38);}$$/home torre38$${endif;
    if(%#nt%=39);}$$/home torre39$${endif;
    if(%#nt%=40);}$$/home torre40$${endif;
    if(%#nt%=41);}$$/home torre41$${endif;
    if(%#nt%=42);}$$/home torre42$${endif;
    if(%#nt%=43);}$$/home torre43$${endif;
    if(%#nt%=44);}$$/home torre44$${endif;
    if(%#nt%=45);}$$/home torre45$${endif;
    if(%#nt%=46);}$$/home torre46$${endif;
    if(%#nt%=47);}$$/home torre47$${endif;
    if(%#nt%=48);}$$/home torre48$${endif;
    if(%#nt%=49);}$$/home torre49$${endif;
    if(%#nt%=50);}$$/home torre50$${endif;
    if(%#nt%=51);}$$/home torre51$${endif;
    if(%#nt%=52);}$$/home torre52$${endif;
    if(%#nt%=53);}$$/home torre53$${endif;
    if(%#nt%=54);}$$/home torre54$${endif;
    if(%#nt%=55);}$$/home torre55$${endif;
    if(%#nt%=56);}$$/home torre56$${endif;
    if(%#nt%=57);}$$/home torre57$${endif;
    if(%#nt%=58);}$$/home torre58$${endif;
    if(%#nt%=59);}$$/home torre59$${endif;
    if(%#nt%=60);}$$/home torre60$${endif;
    if(%#nt%=61);}$$/home torre61$${endif;
    if(%#nt%=62);}$$/home torre62$${endif;
    if(%#nt%=63);}$$/home torre63$${endif;
    if(%#nt%=64);}$$/home torre64$${endif;
    if(%#nt%=65);}$$/home torre65$${endif;
    if(%#nt%=66);}$$/home torre66$${endif;
    if(%#nt%=67);}$$/home torre67$${endif;
    if(%#nt%=68);}$$/home torre68$${endif;
    if(%#nt%=69);}$$/home torre69$${endif;
    if(%#nt%=70);}$$/home torre70$${endif;
    if(%#nt%=71);}$$/home torre71$${endif;
    if(%#nt%=72);}$$/home torre72$${endif;
    if(%#nt%=73);}$$/home torre73$${endif;
    if(%#nt%=74);}$$/home torre74$${endif;
    if(%#nt%=75);}$$/home torre75$${endif;
    if(%#nt%=76);}$$/home torre76$${endif;
    if(%#nt%=77);}$$/home torre77$${endif;
    if(%#nt%=78);}$$/home torre78$${endif;
    if(%#nt%=79);}$$/home torre79$${endif;
    if(%#nt%=80);}$$/home torre80$${endif;
    if(%#nt%=81);}$$/home torre81$${endif;
    if(%#nt%=82);}$$/home torre82$${endif;
    if(%#nt%=83);}$$/home torre83$${endif;
    if(%#nt%=84);}$$/home torre84$${endif;
    if(%#nt%=85);}$$/home torre85$${endif;
    if(%#nt%=86);}$$/home torre86$${endif;
    if(%#nt%=87);}$$/home torre87$${endif;
    if(%#nt%=88);}$$/home torre88$${endif;
    if(%#nt%=89);}$$/home torre89$${endif;
    if(%#nt%=90);}$$/home torre90$${endif;
    if(%#nt%=91);}$$/home torre91$${endif;
    if(%#nt%=92);}$$/home torre92$${endif;
    if(%#nt%=93);}$$/home torre93$${endif;
    if(%#nt%=94);}$$/home torre94$${endif;
    if(%#nt%=95);}$$/home torre95$${endif;
    if(%#nt%=96);}$$/home torre96$${endif;
    if(%#nt%=97);}$$/home torre97$${endif;
    if(%#nt%=98);}$$/home torre98$${endif;
    if(%#nt%=99);}$$/home torre99$${endif;
    if(%#nt%=100);}$$/home torre100$${endif;
    wait(%#delay%);
    //terra - bloco central
    do(%#andar%);
    log(&6[Macro]&b Andar: %#alt%);
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #y=%YPOS%;
    #z=%ZPOS%;
    look(NORTH);
    look(,+89);
    wait(1);
    do;
    slot(7);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(700ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    wait(200ms);
    keydown(sneak);
    slot(7);
    //terra - bloco sul
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;wait(100ms);
    //terra - bloco oeste
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(100ms);
    //terra - bloco norte
    #x=%XPOS%;
    #z=%ZPOS%;
    do;keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(100ms);
    //terra - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(100ms);
    //areia - bloco central
    #x=%XPOS%;
    #z=%ZPOS%;
    #y=%YPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%-1);
    keyup(forward)
    wait(200ms);
    do;
    slot(8);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(500ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    wait(500ms);
    keydown(sneak);
    //areia - bloco sul
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(200ms);
    //areia - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+82);
    wait(200ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(200ms);
    //areia - bloco norte
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(200ms);
    //areia - bloco leste
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);l
    look(,+82);
    wait(200ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(200ms);
    //terra - central
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    #y=%YPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%-1);
    keyup(forward);
    do;
    slot(7);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(700ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    #y=%YPOS%;
    wait(200ms);
    do;
    slot(7);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(700ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    keydown(sneak);
    wait(300ms);
    //tira terra
    #x=%XPOS%;
    #z=%ZPOS%;
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+85);
    wait(500ms);
    getslotitem(%#pa%,#spa,#stack);
    ifmatches(%#spa%,0);
    #pa=1;
    endif;
    keyup(back);
    slot(%#pa%);
    do;
    key(attack);
    key(attack);
    key(attack);
    until(%HITID%=12);
    wait(500ms);
    //cactos
    //cacto - bloco sul
    slot(9);
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(100ms);
    //cacto - bloco norte
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(100ms);
    //cacto - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    do(3);
    key(use);
    loop;
    wait(100ms);
    do;
    keydown(forward);
    until(%XPOS%=%#x%);
    keyup(forward);
    wait(200ms);
    //Verificação de terra
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+85);
    wait(500ms);
    keyup(back);
    if(%HITID%=3);
    set(bug);
    getslotitem(%#pa%,#spa,);
    ifmatches(%#spa%,0);
    #pa=1;
    endif;
    slot(%#pa%);
    do;
    key(attack);
    until(%HITID%=12);
    //cactos
    //cacto - bloco sul
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    slot(9);
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco norte
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    endif;
    //inicio
    if(bug);
    unset(bug);
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%-1);
    keyup(forward);
    inc(#alt,1);
    wait(100ms);
    else;
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    inc(#alt,1);
    wait(100ms);
    endif;
    //Verifica inventario
    gui(inventory);
    wait(1);
    getslotitem(17,#id,#qtt);
    getslotitem(26,#id,#qtc);
    getslotitem(35,#id,#qta);
    wait(1);
    if((%#qtt%=0)|(%#qtc%=0)|(%#qta%=0));
    gui();
    if(%#qtt%=0);log(&6[Macro]&b Sem terra no inventario);endif;
    if(%#qtc%=0);log(&6[Macro]&b Sem cacto no inventario);endif;
    if(%#qta%=0);log(&6[Macro]&b Sem areia no inventario);endif;
    if(%#nt%=1);}$$/sethome torre1$${endif;
    if(%#nt%=2);}$$/sethome torre2$${endif;
    if(%#nt%=3);}$$/sethome torre3$${endif;
    if(%#nt%=4);}$$/sethome torre4$${endif;
    if(%#nt%=5);}$$/sethome torre5$${endif;
    if(%#nt%=6);}$$/sethome torre6$${endif;
    if(%#nt%=7);}$$/sethome torre7$${endif;
    if(%#nt%=8);}$$/sethome torre8$${endif;
    if(%#nt%=9);}$$/sethome torre9$${endif;
    if(%#nt%=10);}$$/sethome torre10$${endif;
    if(%#nt%=11);}$$/sethome torre11$${endif;
    if(%#nt%=12);}$$/sethome torre12$${endif;
    if(%#nt%=13);}$$/sethome torre13$${endif;
    if(%#nt%=14);}$$/sethome torre14$${endif;
    if(%#nt%=15);}$$/sethome torre15$${endif;
    if(%#nt%=16);}$$/sethome torre16$${endif;
    if(%#nt%=17);}$$/sethome torre17$${endif;
    if(%#nt%=18);}$$/sethome torre18$${endif;
    if(%#nt%=19);}$$/sethome torre19$${endif;
    if(%#nt%=20);}$$/sethome torre20$${endif;
    if(%#nt%=21);}$$/sethome torre21$${endif;
    if(%#nt%=22);}$$/sethome torre22$${endif;
    if(%#nt%=23);}$$/sethome torre23$${endif;
    if(%#nt%=24);}$$/sethome torre24$${endif;
    if(%#nt%=25);}$$/sethome torre25$${endif;
    if(%#nt%=26);}$$/sethome torre26$${endif;
    if(%#nt%=27);}$$/sethome torre27$${endif;
    if(%#nt%=28);}$$/sethome torre28$${endif;
    if(%#nt%=29);}$$/sethome torre29$${endif;
    if(%#nt%=30);}$$/sethome torre30$${endif;
    if(%#nt%=31);}$$/sethome torre31$${endif;
    if(%#nt%=32);}$$/sethome torre32$${endif;
    if(%#nt%=33);}$$/sethome torre33$${endif;
    if(%#nt%=34);}$$/sethome torre34$${endif;
    if(%#nt%=35);}$$/sethome torre35$${endif;
    if(%#nt%=36);}$$/sethome torre36$${endif;
    if(%#nt%=37);}$$/sethome torre37$${endif;
    if(%#nt%=38);}$$/sethome torre38$${endif;
    if(%#nt%=39);}$$/sethome torre39$${endif;
    if(%#nt%=40);}$$/sethome torre40$${endif;
    if(%#nt%=41);}$$/sethome torre41$${endif;
    if(%#nt%=42);}$$/sethome torre42$${endif;
    if(%#nt%=43);}$$/sethome torre43$${endif;
    if(%#nt%=44);}$$/sethome torre44$${endif;
    if(%#nt%=45);}$$/sethome torre45$${endif;
    if(%#nt%=46);}$$/sethome torre46$${endif;
    if(%#nt%=47);}$$/sethome torre47$${endif;
    if(%#nt%=48);}$$/sethome torre48$${endif;
    if(%#nt%=49);}$$/sethome torre49$${endif;
    if(%#nt%=50);}$$/sethome torre50$${endif;
    if(%#nt%=51);}$$/sethome torre51$${endif;
    if(%#nt%=52);}$$/sethome torre52$${endif;
    if(%#nt%=53);}$$/sethome torre53$${endif;
    if(%#nt%=54);}$$/sethome torre54$${endif;
    if(%#nt%=55);}$$/sethome torre55$${endif;
    if(%#nt%=56);}$$/sethome torre56$${endif;
    if(%#nt%=57);}$$/sethome torre57$${endif;
    if(%#nt%=58);}$$/sethome torre58$${endif;
    if(%#nt%=59);}$$/sethome torre59$${endif;
    if(%#nt%=60);}$$/sethome torre60$${endif;
    if(%#nt%=61);}$$/sethome torre61$${endif;
    if(%#nt%=62);}$$/sethome torre62$${endif;
    if(%#nt%=63);}$$/sethome torre63$${endif;
    if(%#nt%=64);}$$/sethome torre64$${endif;
    if(%#nt%=65);}$$/sethome torre65$${endif;
    if(%#nt%=66);}$$/sethome torre66$${endif;
    if(%#nt%=67);}$$/sethome torre67$${endif;
    if(%#nt%=68);}$$/sethome torre68$${endif;
    if(%#nt%=69);}$$/sethome torre69$${endif;
    if(%#nt%=70);}$$/sethome torre70$${endif;
    if(%#nt%=71);}$$/sethome torre71$${endif;
    if(%#nt%=72);}$$/sethome torre72$${endif;
    if(%#nt%=73);}$$/sethome torre73$${endif;
    if(%#nt%=74);}$$/sethome torre74$${endif;
    if(%#nt%=75);}$$/sethome torre75$${endif;
    if(%#nt%=76);}$$/sethome torre76$${endif;
    if(%#nt%=77);}$$/sethome torre77$${endif;
    if(%#nt%=78);}$$/sethome torre78$${endif;
    if(%#nt%=79);}$$/sethome torre79$${endif;
    if(%#nt%=80);}$$/sethome torre80$${endif;
    if(%#nt%=81);}$$/sethome torre81$${endif;
    if(%#nt%=82);}$$/sethome torre82$${endif;
    if(%#nt%=83);}$$/sethome torre83$${endif;
    if(%#nt%=84);}$$/sethome torre84$${endif;
    if(%#nt%=85);}$$/sethome torre85$${endif;
    if(%#nt%=86);}$$/sethome torre86$${endif;
    if(%#nt%=87);}$$/sethome torre87$${endif;
    if(%#nt%=88);}$$/sethome torre88$${endif;
    if(%#nt%=89);}$$/sethome torre89$${endif;
    if(%#nt%=90);}$$/sethome torre90$${endif;
    if(%#nt%=91);}$$/sethome torre91$${endif;
    if(%#nt%=92);}$$/sethome torre92$${endif;
    if(%#nt%=93);}$$/sethome torre93$${endif;
    if(%#nt%=94);}$$/sethome torre94$${endif;
    if(%#nt%=95);}$$/sethome torre95$${endif;
    if(%#nt%=96);}$$/sethome torre96$${endif;
    if(%#nt%=97);}$$/sethome torre97$${endif;
    if(%#nt%=98);}$$/sethome torre98$${endif;
    if(%#nt%=99);}$$/sethome torre99$${endif;
    if(%#nt%=100);}$$/sethome torre100$${endif;
    wait(100ms);
    }$$
    /home item
    $${
    wait(%#delay%);
    do(2);
    keydown(jump);
    wait(3t);
    keyup(jump);
    wait(100ms);
    loop;
    ifmatches(%DIRECTION%,N);&dir1=NORTH;&dir2=EAST;&dir3=WEST;endif;
    ifmatches(%DIRECTION%,S);&dir1=SOUTH;&dir2=WEST;&dir3=EAST;endif;
    ifmatches(%DIRECTION%,E);&dir1=EAST;&dir2=SOUTH;&dir3=NORTH;endif;
    ifmatches(%DIRECTION%,W);&dir1=WEST;&dir2=NORTH;&dir3=SOUTH;endif;
    //TERRA
    if(%#qtt%=0);
    log(&6[Macro]&b Pegando terra);
    do;
    look(%&dir1%);
    //f1-a
    if(%#baut%=1);look(-35,-35);endif;
    if(%#baut%=2);look(-13,-40);endif;
    if(%#baut%=3);look(+13,-40);endif;
    if(%#baut%=4);look(+35,-35);endif;
    //f2-a
    if(%#baut%=5);look(-35,-20);endif;
    if(%#baut%=6);look(-13,-25);endif;
    if(%#baut%=7);look(+13,-25);endif;
    if(%#baut%=8);look(+35,-20);endif;
    //f3-a
    if(%#baut%=9);look(-35,+5);endif;
    if(%#baut%=10);look(-13,+10);endif;
    if(%#baut%=11);look(+13,+10);endif;
    if(%#baut%=12);look(+35,+5);endif;
    //f4-a
    if(%#baut%=13);look(-35,+20);endif;
    if(%#baut%=14);look(-13,+25);endif;
    if(%#baut%=15);look(+13,+25);endif;
    if(%#baut%=16);look(+35,+20);endif;
    wait(500ms);
    do;
    key(use);
    wait(2);
    ifmatches(%GUI%,CHEST);
    break;
    endif;
    loop;
    wait(500ms);
    #slt=62;
    do;
    getslotitem(%#bivt%,#id,#qbiv);
    if(%#qbiv%=0);
    inc(#bivt,1);
    endif;
    slotclick(%#bivt%,l,false);
    wait(150ms);
    slotclick(%#slt%,l,false);
    wait(150ms);
    slotclick(%#bivt%,l,false);
    wait(150ms);
    getslotitem(%#slt%,#id,#qslt);
    if(%#qslt%!=0);
    dec(#slt,1);
    endif;
    wait(200ms);
    if(%#bivt%=54);
    inc(#baut,1);
    #bivt=0;
    #ult=0;
    gui();
    wait(1);
    break;
    endif;
    getslotitem(54,#id,#ult);
    until(%#ult%!=0);
    if(%#baut%=17);
    log(&6[Macro]&b Acabo os baus de reposição !!!);
    log(&6[Macro]&b Parando macro ...);
    unset(cac);
    stop;
    endif;
    until(%#ult%!=0);
    endif;
    gui();
    wait(1);
    //CACTO
    if(%#qtc%=0);
    log(&6[Macro]&b Pegando Cacto);
    do;
    look(%&dir2%);
    //f1-a
    if(%#bauc%=1);look(-35,-35);endif;
    if(%#bauc%=2);look(-13,-40);endif;
    if(%#bauc%=3);look(+13,-40);endif;
    if(%#bauc%=4);look(+35,-35);endif;
    //f2-a
    if(%#bauc%=5);look(-35,-20);endif;
    if(%#bauc%=6);look(-13,-25);endif;
    if(%#bauc%=7);look(+13,-25);endif;
    if(%#bauc%=8);look(+35,-20);endif;
    //f3-a
    if(%#bauc%=9);look(-35,+5);endif;
    if(%#bauc%=10);look(-13,+10);endif;
    if(%#bauc%=11);look(+13,+10);endif;
    if(%#bauc%=12);look(+35,+5);endif;
    //f4-a
    if(%#bauc%=13);look(-35,+20);endif;
    if(%#bauc%=14);look(-13,+25);endif;
    if(%#bauc%=15);look(+13,+25);endif;
    if(%#bauc%=16);look(+35,+20);endif;
    wait(500ms);
    do;
    key(use);
    wait(2);
    ifmatches(%GUI%,CHEST);
    break;
    endif;
    loop;
    wait(500ms);
    #slt=71;
    do;
    getslotitem(%#bivc%,#id,#qbiv);
    if(%#qbiv%=0);
    inc(#bivc,1);
    endif;
    slotclick(%#bivc%,l,false);
    wait(150ms);
    slotclick(%#slt%,l,false);
    wait(150ms);
    slotclick(%#bivc%,l,false);
    wait(150ms);
    getslotitem(%#slt%,#id,#qslt);
    if(%#qslt%!=0);
    dec(#slt,1);
    endif;
    wait(200ms);
    if(%#bivc%=54);
    inc(#bauc,1);
    gui();
    #bivc=0;
    #ult=0;
    wait(1);
    break;
    endif;
    getslotitem(63,#id,#ult);
    until(%#ult%!=0);
    if(%#bauc%=17);
    log(&6[Macro]&b Acabo os baus de reposição !!!);
    log(&6[Macro]&b Parando macro ...);
    unset(cac);
    stop;
    endif;
    until(%#ult%!=0);
    endif;
    gui();
    wait(1);
    //AREIA
    if(%#qta%=0);
    log(&6[Macro]&b Pegando Areia);
    do;
    look(%&dir3%);
    //f1-a
    if(%#baua%=1);look(-35,-35);endif;
    if(%#baua%=2);look(-13,-40);endif;
    if(%#baua%=3);look(+13,-40);endif;
    if(%#baua%=4);look(+35,-35);endif;
    //f2-a
    if(%#baua%=5);look(-35,-20);endif;
    if(%#baua%=6);look(-13,-25);endif;
    if(%#baua%=7);look(+13,-25);endif;
    if(%#baua%=8);look(+35,-20);endif;
    //f3-a
    if(%#baua%=9);look(-35,+5);endif;
    if(%#baua%=10);look(-13,+10);endif;
    if(%#baua%=11);look(+13,+10);endif;
    if(%#baua%=12);look(+35,+5);endif;
    //f4-a
    if(%#baua%=13);look(-35,+20);endif;
    if(%#baua%=14);look(-13,+25);endif;
    if(%#baua%=15);look(+13,+25);endif;
    if(%#baua%=16);look(+35,+20);endif;
    wait(500ms);
    do;
    key(use);
    wait(2);
    ifmatches(%GUI%,CHEST);
    break;
    endif;
    loop;
    wait(500ms);
    #slt=80;
    do;
    getslotitem(%#biva%,#id,#qbiv);
    if(%#qbiv%=0);
    inc(#biva,1);
    endif;
    slotclick(%#biva%,l,false);
    wait(150ms);
    slotclick(%#slt%,l,false);
    wait(150ms);
    slotclick(%#biva%,l,false);
    wait(150ms);
    getslotitem(%#slt%,#id,#qslt);
    if(%#qslt%!=0);
    dec(#slt,1);
    endif;
    wait(200ms);
    if(%#biva%=54);
    inc(#baua,1);
    gui();
    #biva=0;
    #ult=0;
    wait(1);
    break;
    endif;
    getslotitem(72,#id,#ult);
    until(%#ult%!=0);
    if(%#baua%=17);
    log(&6[Macro]&b Acabo os baus de reposição !!!);
    log(&6[Macro]&b Parando macro ...);
    unset(cac);
    stop;
    endif;
    until(%#ult%!=0);
    endif;
    gui();
    if(%#nt%=1);}$$/home torre1$${endif;
    if(%#nt%=2);}$$/home torre2$${endif;
    if(%#nt%=3);}$$/home torre3$${endif;
    if(%#nt%=4);}$$/home torre4$${endif;
    if(%#nt%=5);}$$/home torre5$${endif;
    if(%#nt%=6);}$$/home torre6$${endif;
    if(%#nt%=7);}$$/home torre7$${endif;
    if(%#nt%=8);}$$/home torre8$${endif;
    if(%#nt%=9);}$$/home torre9$${endif;
    if(%#nt%=10);}$$/home torre10$${endif;
    if(%#nt%=11);}$$/home torre11$${endif;
    if(%#nt%=12);}$$/home torre12$${endif;
    if(%#nt%=13);}$$/home torre13$${endif;
    if(%#nt%=14);}$$/home torre14$${endif;
    if(%#nt%=15);}$$/home torre15$${endif;
    if(%#nt%=16);}$$/home torre16$${endif;
    if(%#nt%=17);}$$/home torre17$${endif;
    if(%#nt%=18);}$$/home torre18$${endif;
    if(%#nt%=19);}$$/home torre19$${endif;
    if(%#nt%=20);}$$/home torre20$${endif;
    if(%#nt%=21);}$$/home torre21$${endif;
    if(%#nt%=22);}$$/home torre22$${endif;
    if(%#nt%=23);}$$/home torre23$${endif;
    if(%#nt%=24);}$$/home torre24$${endif;
    if(%#nt%=25);}$$/home torre25$${endif;
    if(%#nt%=26);}$$/home torre26$${endif;
    if(%#nt%=27);}$$/home torre27$${endif;
    if(%#nt%=28);}$$/home torre28$${endif;
    if(%#nt%=29);}$$/home torre29$${endif;
    if(%#nt%=30);}$$/home torre30$${endif;
    if(%#nt%=31);}$$/home torre31$${endif;
    if(%#nt%=32);}$$/home torre32$${endif;
    if(%#nt%=33);}$$/home torre33$${endif;
    if(%#nt%=34);}$$/home torre34$${endif;
    if(%#nt%=35);}$$/home torre35$${endif;
    if(%#nt%=36);}$$/home torre36$${endif;
    if(%#nt%=37);}$$/home torre37$${endif;
    if(%#nt%=38);}$$/home torre38$${endif;
    if(%#nt%=39);}$$/home torre39$${endif;
    if(%#nt%=40);}$$/home torre40$${endif;
    if(%#nt%=41);}$$/home torre41$${endif;
    if(%#nt%=42);}$$/home torre42$${endif;
    if(%#nt%=43);}$$/home torre43$${endif;
    if(%#nt%=44);}$$/home torre44$${endif;
    if(%#nt%=45);}$$/home torre45$${endif;
    if(%#nt%=46);}$$/home torre46$${endif;
    if(%#nt%=47);}$$/home torre47$${endif;
    if(%#nt%=48);}$$/home torre48$${endif;
    if(%#nt%=49);}$$/home torre49$${endif;
    if(%#nt%=50);}$$/home torre50$${endif;
    if(%#nt%=51);}$$/home torre51$${endif;
    if(%#nt%=52);}$$/home torre52$${endif;
    if(%#nt%=53);}$$/home torre53$${endif;
    if(%#nt%=54);}$$/home torre54$${endif;
    if(%#nt%=55);}$$/home torre55$${endif;
    if(%#nt%=56);}$$/home torre56$${endif;
    if(%#nt%=57);}$$/home torre57$${endif;
    if(%#nt%=58);}$$/home torre58$${endif;
    if(%#nt%=59);}$$/home torre59$${endif;
    if(%#nt%=60);}$$/home torre60$${endif;
    if(%#nt%=61);}$$/home torre61$${endif;
    if(%#nt%=62);}$$/home torre62$${endif;
    if(%#nt%=63);}$$/home torre63$${endif;
    if(%#nt%=64);}$$/home torre64$${endif;
    if(%#nt%=65);}$$/home torre65$${endif;
    if(%#nt%=66);}$$/home torre66$${endif;
    if(%#nt%=67);}$$/home torre67$${endif;
    if(%#nt%=68);}$$/home torre68$${endif;
    if(%#nt%=69);}$$/home torre69$${endif;
    if(%#nt%=70);}$$/home torre70$${endif;
    if(%#nt%=71);}$$/home torre71$${endif;
    if(%#nt%=72);}$$/home torre72$${endif;
    if(%#nt%=73);}$$/home torre73$${endif;
    if(%#nt%=74);}$$/home torre74$${endif;
    if(%#nt%=75);}$$/home torre75$${endif;
    if(%#nt%=76);}$$/home torre76$${endif;
    if(%#nt%=77);}$$/home torre77$${endif;
    if(%#nt%=78);}$$/home torre78$${endif;
    if(%#nt%=79);}$$/home torre79$${endif;
    if(%#nt%=80);}$$/home torre80$${endif;
    if(%#nt%=81);}$$/home torre81$${endif;
    if(%#nt%=82);}$$/home torre82$${endif;
    if(%#nt%=83);}$$/home torre83$${endif;
    if(%#nt%=84);}$$/home torre84$${endif;
    if(%#nt%=85);}$$/home torre85$${endif;
    if(%#nt%=86);}$$/home torre86$${endif;
    if(%#nt%=87);}$$/home torre87$${endif;
    if(%#nt%=88);}$$/home torre88$${endif;
    if(%#nt%=89);}$$/home torre89$${endif;
    if(%#nt%=90);}$$/home torre90$${endif;
    if(%#nt%=91);}$$/home torre91$${endif;
    if(%#nt%=92);}$$/home torre92$${endif;
    if(%#nt%=93);}$$/home torre93$${endif;
    if(%#nt%=94);}$$/home torre94$${endif;
    if(%#nt%=95);}$$/home torre95$${endif;
    if(%#nt%=96);}$$/home torre96$${endif;
    if(%#nt%=97);}$$/home torre97$${endif;
    if(%#nt%=98);}$$/home torre98$${endif;
    if(%#nt%=99);}$$/home torre99$${endif;
    if(%#nt%=100);}$$/home torre100$${endif;
    wait(%#delay%);
    else;
    gui();
    log(&6[Macro]&b Ainda ha item no inventario );
    endif;
    //verifica itens da hotbar
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    log(&6[Macro]&b Verificando itens...);
    log(&6[Macro]&b Terra);
    getslotitem(7,#id,#qte);
    if(%#qte%<20);
    gui(inventory);
    wait(1);
    do;
    do;
    getslotitem(%#itivt%,#id,#qitivt);
    if(%#qitivt%=0);
    inc(#itivt,1);
    if(%#itivt%=18);
    #itivt=9;
    endif;
    endif;
    while(%#qitivt%=0);
    slotclick(%#itivt%,l,false);
    wait(150ms);
    slotclick(42,l,false);
    wait(150ms);
    slotclick(%#itivt%,l,false);
    wait(1);
    getslotitem(42,#id,#qte);
    until(%#qte%>20);
    gui();log(&6[Macro]&b Terra recolocada !!!);
    else;
    gui();
    endif;
    log(&6[Macro]&b Areia);
    wait(1);
    getslotitem(8,#id,#qar);
    if(%#qar%<20);
    gui(inventory);
    wait(1);
    do;
    do;
    getslotitem(%#itiva%,#id,#qitiva);
    if(%#qitiva%=0);
    inc(#itiva,1);
    if(%#itiva%=36);
    #itiva=27;
    endif;
    endif;
    while(%#qitiva%=0);
    slotclick(%#itiva%,l,false);
    wait(150ms);
    slotclick(43,l,false);
    wait(150ms);
    slotclick(%#itiva%,l,false);
    wait(1);
    getslotitem(43,#id,#qte);
    until(%#qte%>20);
    gui();
    log(&6[Macro]&b Areia recolocada !!!);
    else;gui();
    endif;
    log(&6[Macro]&b Cacto);
    getslotitem(9,#id,#qte);
    if(%#qte%<20);
    gui(inventory);
    wait(1);
    do;
    do;
    getslotitem(%#itivc%,#id,#qitivc);
    if(%#qitivc%=0);
    inc(#itivc,1);
    if(%#itivc%=27);
    #ivitc=18;
    endif;
    endif;
    while(%#qitivc%=0);
    slotclick(%#itivc%,l,false);
    wait(150ms);
    slotclick(44,l,false);
    wait(150ms);
    slotclick(%#itivc%,l,false);
    wait(1);
    getslotitem(44,#id,#qte);
    until(%#qte%>20);
    gui();
    log(&6[Macro]&b Cacto recolocado !!!);
    else;
    gui();
    endif;
    slot(%#pa%);
    getslotitem(%#pa%,#spa,#stack);
    ifmatches(%#spa%,0);
    #pa=1;
    else;
    if(%DURABILITY%<5);
    inc(#pa,1);
    if(%#pa%=7);
    log(&6[Macro]&b Pas gastas !!!);
    endif;
    endif;
    endif;
    wait(500ms);
    loop;
    //torre
    inc(#nt,1);
    inc(#tor,1);
    #alt=1;
    until(%#torre%<%#nt%);
    log(&6[Macro]&b Todas as torres concluidas!!!);
    log(&6[Macro]&b Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    logto(debug,);
    keyup(forward);
    keyup(sneak);
    keyup(back);
    keyup(jump);
    unset(cac);
    stop;
    endif;
    }$$
    ----------
    1.7--(Update 20/12/2014 -- 9:20)
    $${
    //Desenvolvido por Nugou
    //Macro plant de cacto 1.7
    if(cac);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    keyup(forward);
    keyup(sneak);
    keyup(back);
    keyup(jump);
    unset(cac);
    stop;
    else;
    set(cac);
    prompt(&delay,$$?,Vc é VIP?(s ou n));
    prompt(#torre,$$?,Quantos torres deseja?(ate 100));
    if(%#torre%>100);
    log(&6[Macro]&b Numero de torre é maior que 100 !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    unset(cac);
    stop;
    endif;
    if(%#torre%=0);
    log(&6[Macro]&b Numero de torre [e igual a 0 !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    unset(cac);
    stop;
    endif;
    ifmatches(%#torre%,a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z);
    log(&6[Macro]&b Numero de torre ?ma letra !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    unset(cac);
    stop;
    endif;
    if(%#torre%>1);
    prompt(#nt,$$?,Deseja começar por qual torre?);
    else;
    #nt=1;
    endif;
    prompt(#andar,$$?,Quantos andares deseja?);
    if(%#nt%=0);
    log(&6[Macro]&b Numero de torre é igual a 0 !!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    unset(cac);
    stop;
    endif;
    if(%#nt%>%#torre%);
    log(&6[Macro]&b Numero de torre é maior que o desejado!!!);
    log(&6[Macro]&6 Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    unset(cac);
    stop;
    endif;
    log(&6[Macro]&b Torre de cactos &2[ON]);
    log(&6[Macro]&b Para desativar aperte &6%KEYNAME%);
    wait(500ms);
    log(&6[Macro]&6 As homes devem ser: /home torre1, /home torre2, &6/home torre3...);
    log(&6[Macro]&6 Se segui as instruções não tera problema...);
    ifmatches(%&delay%,^[S|s]);#delay=5;endif;
    ifmatches(%&delay%,^[N|n]);#delay=10;endif;
    #tor=1;
    #alt=1;
    #pa=1;
    #bivt=0;
    #biva=0;
    #bivc=0;
    #baut=1;
    #bauc=1;
    #baua=1;
    #itivt=9;
    #itivc=18;
    #itiva=27;
    do;
    log(&6[Macro]&b Torre: %#tor%);
    if(%#nt%=1);}$$/home torre1$${endif;
    if(%#nt%=2);}$$/home torre2$${endif;
    if(%#nt%=3);}$$/home torre3$${endif;
    if(%#nt%=4);}$$/home torre4$${endif;
    if(%#nt%=5);}$$/home torre5$${endif;
    if(%#nt%=6);}$$/home torre6$${endif;
    if(%#nt%=7);}$$/home torre7$${endif;
    if(%#nt%=8);}$$/home torre8$${endif;
    if(%#nt%=9);}$$/home torre9$${endif;
    if(%#nt%=10);}$$/home torre10$${endif;
    if(%#nt%=11);}$$/home torre11$${endif;
    if(%#nt%=12);}$$/home torre12$${endif;
    if(%#nt%=13);}$$/home torre13$${endif;
    if(%#nt%=14);}$$/home torre14$${endif;
    if(%#nt%=15);}$$/home torre15$${endif;
    if(%#nt%=16);}$$/home torre16$${endif;
    if(%#nt%=17);}$$/home torre17$${endif;
    if(%#nt%=18);}$$/home torre18$${endif;
    if(%#nt%=19);}$$/home torre19$${endif;
    if(%#nt%=20);}$$/home torre20$${endif;
    if(%#nt%=21);}$$/home torre21$${endif;
    if(%#nt%=22);}$$/home torre22$${endif;
    if(%#nt%=23);}$$/home torre23$${endif;
    if(%#nt%=24);}$$/home torre24$${endif;
    if(%#nt%=25);}$$/home torre25$${endif;
    if(%#nt%=26);}$$/home torre26$${endif;
    if(%#nt%=27);}$$/home torre27$${endif;
    if(%#nt%=28);}$$/home torre28$${endif;
    if(%#nt%=29);}$$/home torre29$${endif;
    if(%#nt%=30);}$$/home torre30$${endif;
    if(%#nt%=31);}$$/home torre31$${endif;
    if(%#nt%=32);}$$/home torre32$${endif;
    if(%#nt%=33);}$$/home torre33$${endif;
    if(%#nt%=34);}$$/home torre34$${endif;
    if(%#nt%=35);}$$/home torre35$${endif;
    if(%#nt%=36);}$$/home torre36$${endif;
    if(%#nt%=37);}$$/home torre37$${endif;
    if(%#nt%=38);}$$/home torre38$${endif;
    if(%#nt%=39);}$$/home torre39$${endif;
    if(%#nt%=40);}$$/home torre40$${endif;
    if(%#nt%=41);}$$/home torre41$${endif;
    if(%#nt%=42);}$$/home torre42$${endif;
    if(%#nt%=43);}$$/home torre43$${endif;
    if(%#nt%=44);}$$/home torre44$${endif;
    if(%#nt%=45);}$$/home torre45$${endif;
    if(%#nt%=46);}$$/home torre46$${endif;
    if(%#nt%=47);}$$/home torre47$${endif;
    if(%#nt%=48);}$$/home torre48$${endif;
    if(%#nt%=49);}$$/home torre49$${endif;
    if(%#nt%=50);}$$/home torre50$${endif;
    if(%#nt%=51);}$$/home torre51$${endif;
    if(%#nt%=52);}$$/home torre52$${endif;
    if(%#nt%=53);}$$/home torre53$${endif;
    if(%#nt%=54);}$$/home torre54$${endif;
    if(%#nt%=55);}$$/home torre55$${endif;
    if(%#nt%=56);}$$/home torre56$${endif;
    if(%#nt%=57);}$$/home torre57$${endif;
    if(%#nt%=58);}$$/home torre58$${endif;
    if(%#nt%=59);}$$/home torre59$${endif;
    if(%#nt%=60);}$$/home torre60$${endif;
    if(%#nt%=61);}$$/home torre61$${endif;
    if(%#nt%=62);}$$/home torre62$${endif;
    if(%#nt%=63);}$$/home torre63$${endif;
    if(%#nt%=64);}$$/home torre64$${endif;
    if(%#nt%=65);}$$/home torre65$${endif;
    if(%#nt%=66);}$$/home torre66$${endif;
    if(%#nt%=67);}$$/home torre67$${endif;
    if(%#nt%=68);}$$/home torre68$${endif;
    if(%#nt%=69);}$$/home torre69$${endif;
    if(%#nt%=70);}$$/home torre70$${endif;
    if(%#nt%=71);}$$/home torre71$${endif;
    if(%#nt%=72);}$$/home torre72$${endif;
    if(%#nt%=73);}$$/home torre73$${endif;
    if(%#nt%=74);}$$/home torre74$${endif;
    if(%#nt%=75);}$$/home torre75$${endif;
    if(%#nt%=76);}$$/home torre76$${endif;
    if(%#nt%=77);}$$/home torre77$${endif;
    if(%#nt%=78);}$$/home torre78$${endif;
    if(%#nt%=79);}$$/home torre79$${endif;
    if(%#nt%=80);}$$/home torre80$${endif;
    if(%#nt%=81);}$$/home torre81$${endif;
    if(%#nt%=82);}$$/home torre82$${endif;
    if(%#nt%=83);}$$/home torre83$${endif;
    if(%#nt%=84);}$$/home torre84$${endif;
    if(%#nt%=85);}$$/home torre85$${endif;
    if(%#nt%=86);}$$/home torre86$${endif;
    if(%#nt%=87);}$$/home torre87$${endif;
    if(%#nt%=88);}$$/home torre88$${endif;
    if(%#nt%=89);}$$/home torre89$${endif;
    if(%#nt%=90);}$$/home torre90$${endif;
    if(%#nt%=91);}$$/home torre91$${endif;
    if(%#nt%=92);}$$/home torre92$${endif;
    if(%#nt%=93);}$$/home torre93$${endif;
    if(%#nt%=94);}$$/home torre94$${endif;
    if(%#nt%=95);}$$/home torre95$${endif;
    if(%#nt%=96);}$$/home torre96$${endif;
    if(%#nt%=97);}$$/home torre97$${endif;
    if(%#nt%=98);}$$/home torre98$${endif;
    if(%#nt%=99);}$$/home torre99$${endif;
    if(%#nt%=100);}$$/home torre100$${endif;
    wait(%#delay%);
    //terra - bloco central
    do(%#andar%);
    log(&6[Macro]&b Andar: %#alt%);
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #y=%YPOS%;
    #z=%ZPOS%;
    look(NORTH);
    look(,+89);
    slot(7);
    wait(1);
    do;
    slot(7);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(700ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    wait(200ms);
    keydown(sneak);
    slot(7);
    //terra - bloco sul
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(200ms);
    //terra - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //terra - bloco norte
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //terra - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //areia - bloco central
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    #y=%YPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%-1);
    keyup(forward);
    wait(100ms);
    do;
    slot(8);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(500ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    wait(200ms);
    keydown(sneak);
    //areia - bloco sul
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //areia - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //areia - bloco norte
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //areia - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+82);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //terra - central
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    #y=%YPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%-1);
    keyup(forward);
    wait(100ms);
    do;
    slot(7);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(700ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    #y=%YPOS%;
    wait(200ms);
    do;
    slot(7);
    keydown(jump);
    wait(3t);
    do(3);
    key(use);
    loop;
    keyup(jump);
    wait(700ms);
    if(%YPOS%>%#y%+1);
    do;
    key(attack);
    until(%YPOS%=%#y%+1);
    wait(100ms);
    endif;
    if(%YPOS%=%#y%+1);
    break;
    endif;
    loop;
    keydown(sneak);
    wait(300ms);
    //tira terra
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+85);
    wait(500ms);
    keyup(back);
    getslotitem(%#pa%,#spa,);
    ifmatches(%#spa%,0);
    #pa=1;
    endif;
    slot(%#pa%);
    do;
    key(attack);
    until(%HITID%="sand");
    //cactos
    //cacto - bloco sul
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    slot(9);
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco norte
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    do;
    keydown(forward);
    until(%XPOS%=%#x%);
    keyup(forward);
    wait(200ms);
    //Verificação de terra
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+85);
    wait(500ms);
    keyup(back);
    if(%HITID%="dirt");
    set(bug);
    getslotitem(%#pa%,#spa,);
    ifmatches(%#spa%,0);
    #pa=1;
    endif;
    slot(%#pa%);
    do;
    key(attack);
    until(%HITID%="sand");
    //cactos
    //cacto - bloco sul
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    slot(9);
    look(NORTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco oeste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    look(EAST);
    do;
    keydown(back);
    until(%XPOS%=%#x%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco norte
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%+1);
    keyup(forward);
    look(SOUTH);
    do;
    keydown(back);
    until(%ZPOS%=%#z%-1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    //cacto - bloco leste
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%+1);
    keyup(forward);
    look(WEST);
    do;
    keydown(back);
    until(%XPOS%=%#x%+1);
    look(,+89);
    wait(500ms);
    keyup(back);
    wait(2t);
    key(use);
    wait(100ms);
    endif;
    //inicio
    if(bug);
    unset(bug);
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%XPOS%=%#x%-1);
    keyup(forward);
    inc(#alt,1);
    wait(100ms);
    else;
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    #x=%XPOS%;
    #z=%ZPOS%;
    do;
    keydown(forward);
    until(%ZPOS%=%#z%-1);
    keyup(forward);
    inc(#alt,1);
    wait(100ms);
    endif;
    //Verifica inventario
    gui(inventory);
    wait(1);
    getslotitem(17,,#qtt);
    getslotitem(26,,#qtc);
    getslotitem(35,,#qta);
    if((%#qtt%=0)|(%#qtc%=0)|(%#qta%=0));
    gui();
    if(%#qtt%=0);log(&6[Macro]&b Sem terra no inventario);endif;
    if(%#qtc%=0);log(&6[Macro]&b Sem cacto no inventario);endif;
    if(%#qta%=0);log(&6[Macro]&b Sem areia no inventario);endif;
    wait(200ms);
    if(%#nt%=1);}$$/sethome torre1$${endif;
    if(%#nt%=2);}$$/sethome torre2$${endif;
    if(%#nt%=3);}$$/sethome torre3$${endif;
    if(%#nt%=4);}$$/sethome torre4$${endif;
    if(%#nt%=5);}$$/sethome torre5$${endif;
    if(%#nt%=6);}$$/sethome torre6$${endif;
    if(%#nt%=7);}$$/sethome torre7$${endif;
    if(%#nt%=8);}$$/sethome torre8$${endif;
    if(%#nt%=9);}$$/sethome torre9$${endif;
    if(%#nt%=10);}$$/sethome torre10$${endif;
    if(%#nt%=11);}$$/sethome torre11$${endif;
    if(%#nt%=12);}$$/sethome torre12$${endif;
    if(%#nt%=13);}$$/sethome torre13$${endif;
    if(%#nt%=14);}$$/sethome torre14$${endif;
    if(%#nt%=15);}$$/sethome torre15$${endif;
    if(%#nt%=16);}$$/sethome torre16$${endif;
    if(%#nt%=17);}$$/sethome torre17$${endif;
    if(%#nt%=18);}$$/sethome torre18$${endif;
    if(%#nt%=19);}$$/sethome torre19$${endif;
    if(%#nt%=20);}$$/sethome torre20$${endif;
    if(%#nt%=21);}$$/sethome torre21$${endif;
    if(%#nt%=22);}$$/sethome torre22$${endif;
    if(%#nt%=23);}$$/sethome torre23$${endif;
    if(%#nt%=24);}$$/sethome torre24$${endif;
    if(%#nt%=25);}$$/sethome torre25$${endif;
    if(%#nt%=26);}$$/sethome torre26$${endif;
    if(%#nt%=27);}$$/sethome torre27$${endif;
    if(%#nt%=28);}$$/sethome torre28$${endif;
    if(%#nt%=29);}$$/sethome torre29$${endif;
    if(%#nt%=30);}$$/sethome torre30$${endif;
    if(%#nt%=31);}$$/sethome torre31$${endif;
    if(%#nt%=32);}$$/sethome torre32$${endif;
    if(%#nt%=33);}$$/sethome torre33$${endif;
    if(%#nt%=34);}$$/sethome torre34$${endif;
    if(%#nt%=35);}$$/sethome torre35$${endif;
    if(%#nt%=36);}$$/sethome torre36$${endif;
    if(%#nt%=37);}$$/sethome torre37$${endif;
    if(%#nt%=38);}$$/sethome torre38$${endif;
    if(%#nt%=39);}$$/sethome torre39$${endif;
    if(%#nt%=40);}$$/sethome torre40$${endif;
    if(%#nt%=41);}$$/sethome torre41$${endif;
    if(%#nt%=42);}$$/sethome torre42$${endif;
    if(%#nt%=43);}$$/sethome torre43$${endif;
    if(%#nt%=44);}$$/sethome torre44$${endif;
    if(%#nt%=45);}$$/sethome torre45$${endif;
    if(%#nt%=46);}$$/sethome torre46$${endif;
    if(%#nt%=47);}$$/sethome torre47$${endif;
    if(%#nt%=48);}$$/sethome torre48$${endif;
    if(%#nt%=49);}$$/sethome torre49$${endif;
    if(%#nt%=50);}$$/sethome torre50$${endif;
    if(%#nt%=51);}$$/sethome torre51$${endif;
    if(%#nt%=52);}$$/sethome torre52$${endif;
    if(%#nt%=53);}$$/sethome torre53$${endif;
    if(%#nt%=54);}$$/sethome torre54$${endif;
    if(%#nt%=55);}$$/sethome torre55$${endif;
    if(%#nt%=56);}$$/sethome torre56$${endif;
    if(%#nt%=57);}$$/sethome torre57$${endif;
    if(%#nt%=58);}$$/sethome torre58$${endif;
    if(%#nt%=59);}$$/sethome torre59$${endif;
    if(%#nt%=60);}$$/sethome torre60$${endif;
    if(%#nt%=61);}$$/sethome torre61$${endif;
    if(%#nt%=62);}$$/sethome torre62$${endif;
    if(%#nt%=63);}$$/sethome torre63$${endif;
    if(%#nt%=64);}$$/sethome torre64$${endif;
    if(%#nt%=65);}$$/sethome torre65$${endif;
    if(%#nt%=66);}$$/sethome torre66$${endif;
    if(%#nt%=67);}$$/sethome torre67$${endif;
    if(%#nt%=68);}$$/sethome torre68$${endif;
    if(%#nt%=69);}$$/sethome torre69$${endif;
    if(%#nt%=70);}$$/sethome torre70$${endif;
    if(%#nt%=71);}$$/sethome torre71$${endif;
    if(%#nt%=72);}$$/sethome torre72$${endif;
    if(%#nt%=73);}$$/sethome torre73$${endif;
    if(%#nt%=74);}$$/sethome torre74$${endif;
    if(%#nt%=75);}$$/sethome torre75$${endif;
    if(%#nt%=76);}$$/sethome torre76$${endif;
    if(%#nt%=77);}$$/sethome torre77$${endif;
    if(%#nt%=78);}$$/sethome torre78$${endif;
    if(%#nt%=79);}$$/sethome torre79$${endif;
    if(%#nt%=80);}$$/sethome torre80$${endif;
    if(%#nt%=81);}$$/sethome torre81$${endif;
    if(%#nt%=82);}$$/sethome torre82$${endif;
    if(%#nt%=83);}$$/sethome torre83$${endif;
    if(%#nt%=84);}$$/sethome torre84$${endif;
    if(%#nt%=85);}$$/sethome torre85$${endif;
    if(%#nt%=86);}$$/sethome torre86$${endif;
    if(%#nt%=87);}$$/sethome torre87$${endif;
    if(%#nt%=88);}$$/sethome torre88$${endif;
    if(%#nt%=89);}$$/sethome torre89$${endif;
    if(%#nt%=90);}$$/sethome torre90$${endif;
    if(%#nt%=91);}$$/sethome torre91$${endif;
    if(%#nt%=92);}$$/sethome torre92$${endif;
    if(%#nt%=93);}$$/sethome torre93$${endif;
    if(%#nt%=94);}$$/sethome torre94$${endif;
    if(%#nt%=95);}$$/sethome torre95$${endif;
    if(%#nt%=96);}$$/sethome torre96$${endif;
    if(%#nt%=97);}$$/sethome torre97$${endif;
    if(%#nt%=98);}$$/sethome torre98$${endif;
    if(%#nt%=99);}$$/sethome torre99$${endif;
    if(%#nt%=100);}$$/sethome torre100$${endif;
    wait(100ms);
    }$$
    /home item
    $${
    wait(%#delay%);
    do(2);
    keydown(jump);
    wait(70ms);
    loop;
    keyup(jump);
    wait(1);
    ifmatches(%DIRECTION%,N);&dir1=NORTH;&dir2=EAST;&dir3=WEST;endif;
    ifmatches(%DIRECTION%,S);&dir1=SOUTH;&dir2=WEST;&dir3=EAST;endif;
    ifmatches(%DIRECTION%,E);&dir1=EAST;&dir2=SOUTH;&dir3=NORTH;endif;
    ifmatches(%DIRECTION%,W);&dir1=WEST;&dir2=NORTH;&dir3=SOUTH;endif;
    //TERRA
    if(%#qtt%=0);
    log(&6[Macro]&b Pegando terra);
    do;
    look(%&dir1%);
    //f1-a
    if(%#baut%=1);look(-35,-35);endif;
    if(%#baut%=2);look(-13,-40);endif;
    if(%#baut%=3);look(+13,-40);endif;
    if(%#baut%=4);look(+35,-35);endif;
    //f2-a
    if(%#baut%=5);look(-35,-20);endif;
    if(%#baut%=6);look(-13,-25);endif;
    if(%#baut%=7);look(+13,-25);endif;
    if(%#baut%=8);look(+35,-20);endif;
    //f3-a
    if(%#baut%=9);look(-35,+5);endif;
    if(%#baut%=10);look(-13,+10);endif;
    if(%#baut%=11);look(+13,+10);endif;
    if(%#baut%=12);look(+35,+5);endif;
    //f4-a
    if(%#baut%=13);look(-35,+20);endif;
    if(%#baut%=14);look(-13,+25);endif;
    if(%#baut%=15);look(+13,+25);endif;
    if(%#baut%=16);look(+35,+20);endif;
    wait(200ms);
    do;
    key(use);
    wait(2);
    ifmatches(%GUI%,CHEST);
    break;
    endif;
    loop;
    wait(200ms);
    #slt=62;
    do;
    getslotitem(%#bivt%,,#qbiv);
    if(%#qbiv%=0);
    inc(#bivt,1);
    endif;
    slotclick(%#bivt%,l,false);
    wait(150ms);
    slotclick(%#slt%,l,false);
    wait(150ms);
    slotclick(%#bivt%,l,false);
    wait(150ms);
    getslotitem(%#slt%,,#qslt);
    if(%#qslt%!=0);
    dec(#slt,1);
    endif;
    wait(200ms);
    if(%#bivt%=54);
    inc(#baut,1);
    #bivt=0;
    #ult=0;
    gui();
    wait(1);
    break;
    endif;
    getslotitem(54,#id,#ult);
    until(%#ult%!=0);
    if(%#baut%=17);
    log(&6[Macro]&b Acabo os baus de reposi? !!!);
    log(&6[Macro]&b Parando macro ...);
    unset(cac);
    stop;
    endif;
    until(%#ult%!=0);
    endif;
    gui();
    wait(1);
    //CACTO
    if(%#qtc%=0);
    log(&6[Macro]&b Pegando Cacto);
    do;
    look(%&dir2%);
    //f1-a
    if(%#bauc%=1);look(-35,-35);endif;
    if(%#bauc%=2);look(-13,-40);endif;
    if(%#bauc%=3);look(+13,-40);endif;
    if(%#bauc%=4);look(+35,-35);endif;
    //f2-a
    if(%#bauc%=5);look(-35,-20);endif;
    if(%#bauc%=6);look(-13,-25);endif;
    if(%#bauc%=7);look(+13,-25);endif;
    if(%#bauc%=8);look(+35,-20);endif;
    //f3-a
    if(%#bauc%=9);look(-35,+5);endif;
    if(%#bauc%=10);look(-13,+10);endif;
    if(%#bauc%=11);look(+13,+10);endif;
    if(%#bauc%=12);look(+35,+5);endif;
    //f4-a
    if(%#bauc%=13);look(-35,+20);endif;
    if(%#bauc%=14);look(-13,+25);endif;
    if(%#bauc%=15);look(+13,+25);endif;
    if(%#bauc%=16);look(+35,+20);endif;
    wait(200ms);
    do;
    key(use);
    wait(2);
    ifmatches(%GUI%,CHEST);
    break;
    endif;
    loop;
    wait(200ms);
    #slt=71;
    do;
    getslotitem(%#bivc%,#id,#qbiv);
    if(%#qbiv%=0);
    inc(#bivc,1);
    endif;
    slotclick(%#bivc%,l,false);
    wait(150ms);
    slotclick(%#slt%,l,false);
    wait(150ms);
    slotclick(%#bivc%,l,false);
    wait(150ms);
    getslotitem(%#slt%,#id,#qslt);
    if(%#qslt%!=0);
    dec(#slt,1);
    endif;
    wait(200ms);
    if(%#bivc%=54);
    inc(#bauc,1);
    gui();
    #bivc=0;
    #ult=0;
    wait(1);
    break;
    endif;
    getslotitem(63,#id,#ult);
    until(%#ult%!=0);
    if(%#bauc%=17);
    log(&6[Macro]&b Acabo os baus de reposi? !!!);
    log(&6[Macro]&b Parando macro ...);
    unset(cac);
    stop;
    endif;
    until(%#ult%!=0);
    endif;
    gui();
    //AREIA
    if(%#qta%=0);
    log(&6[Macro]&b Pegando Areia);
    do;
    look(%&dir3%);
    //f1-a
    if(%#baua%=1);look(-35,-35);endif;
    if(%#baua%=2);look(-13,-40);endif;
    if(%#baua%=3);look(+13,-40);endif;
    if(%#baua%=4);look(+35,-35);endif;
    //f2-a
    if(%#baua%=5);look(-35,-20);endif;
    if(%#baua%=6);look(-13,-25);endif;
    if(%#baua%=7);look(+13,-25);endif;
    if(%#baua%=8);look(+35,-20);endif;
    //f3-a
    if(%#baua%=9);look(-35,+5);endif;
    if(%#baua%=10);look(-13,+10);endif;
    if(%#baua%=11);look(+13,+10);endif;
    if(%#baua%=12);look(+35,+5);endif;
    //f4-a
    if(%#baua%=13);look(-35,+20);endif;
    if(%#baua%=14);look(-13,+25);endif;
    if(%#baua%=15);look(+13,+25);endif;
    if(%#baua%=16);look(+35,+20);endif;
    wait(2);
    do;
    key(use);
    wait(2);
    ifmatches(%GUI%,CHEST);
    break;
    endif;
    loop;
    wait(200ms);
    #slt=80;
    do;
    getslotitem(%#biva%,,#qbiv);
    if(%#qbiv%=0);
    inc(#biva,1);
    endif;
    slotclick(%#biva%,l,false);
    wait(150ms);
    slotclick(%#slt%,l,false);
    wait(150ms);
    slotclick(%#biva%,l,false);
    wait(150ms);
    getslotitem(%#slt%,,#qslt);
    if(%#qslt%!=0);
    dec(#slt,1);
    endif;
    wait(200ms);
    if(%#biva%=54);
    inc(#baua,1);
    #biva=0;
    #ult=0;
    gui();
    wait(1);
    break;
    endif;
    getslotitem(72,,#ult);
    until(%#ult%!=0);
    if(%#baua%=17);
    log(&6[Macro]&b Acabo os baus de reposição !!!);
    log(&6[Macro]&b Parando macro ...);
    unset(cac);
    stop;
    endif;
    until(%#ult%!=0);
    endif;
    gui();
    wait(100ms);
    if(%#nt%=1);}$$/home torre1$${endif;
    if(%#nt%=2);}$$/home torre2$${endif;
    if(%#nt%=3);}$$/home torre3$${endif;
    if(%#nt%=4);}$$/home torre4$${endif;
    if(%#nt%=5);}$$/home torre5$${endif;
    if(%#nt%=6);}$$/home torre6$${endif;
    if(%#nt%=7);}$$/home torre7$${endif;
    if(%#nt%=8);}$$/home torre8$${endif;
    if(%#nt%=9);}$$/home torre9$${endif;
    if(%#nt%=10);}$$/home torre10$${endif;
    if(%#nt%=11);}$$/home torre11$${endif;
    if(%#nt%=12);}$$/home torre12$${endif;
    if(%#nt%=13);}$$/home torre13$${endif;
    if(%#nt%=14);}$$/home torre14$${endif;
    if(%#nt%=15);}$$/home torre15$${endif;
    if(%#nt%=16);}$$/home torre16$${endif;
    if(%#nt%=17);}$$/home torre17$${endif;
    if(%#nt%=18);}$$/home torre18$${endif;
    if(%#nt%=19);}$$/home torre19$${endif;
    if(%#nt%=20);}$$/home torre20$${endif;
    if(%#nt%=21);}$$/home torre21$${endif;
    if(%#nt%=22);}$$/home torre22$${endif;
    if(%#nt%=23);}$$/home torre23$${endif;
    if(%#nt%=24);}$$/home torre24$${endif;
    if(%#nt%=25);}$$/home torre25$${endif;
    if(%#nt%=26);}$$/home torre26$${endif;
    if(%#nt%=27);}$$/home torre27$${endif;
    if(%#nt%=28);}$$/home torre28$${endif;
    if(%#nt%=29);}$$/home torre29$${endif;
    if(%#nt%=30);}$$/home torre30$${endif;
    if(%#nt%=31);}$$/home torre31$${endif;
    if(%#nt%=32);}$$/home torre32$${endif;
    if(%#nt%=33);}$$/home torre33$${endif;
    if(%#nt%=34);}$$/home torre34$${endif;
    if(%#nt%=35);}$$/home torre35$${endif;
    if(%#nt%=36);}$$/home torre36$${endif;
    if(%#nt%=37);}$$/home torre37$${endif;
    if(%#nt%=38);}$$/home torre38$${endif;
    if(%#nt%=39);}$$/home torre39$${endif;
    if(%#nt%=40);}$$/home torre40$${endif;
    if(%#nt%=41);}$$/home torre41$${endif;
    if(%#nt%=42);}$$/home torre42$${endif;
    if(%#nt%=43);}$$/home torre43$${endif;
    if(%#nt%=44);}$$/home torre44$${endif;
    if(%#nt%=45);}$$/home torre45$${endif;
    if(%#nt%=46);}$$/home torre46$${endif;
    if(%#nt%=47);}$$/home torre47$${endif;
    if(%#nt%=48);}$$/home torre48$${endif;
    if(%#nt%=49);}$$/home torre49$${endif;
    if(%#nt%=50);}$$/home torre50$${endif;
    if(%#nt%=51);}$$/home torre51$${endif;
    if(%#nt%=52);}$$/home torre52$${endif;
    if(%#nt%=53);}$$/home torre53$${endif;
    if(%#nt%=54);}$$/home torre54$${endif;
    if(%#nt%=55);}$$/home torre55$${endif;
    if(%#nt%=56);}$$/home torre56$${endif;
    if(%#nt%=57);}$$/home torre57$${endif;
    if(%#nt%=58);}$$/home torre58$${endif;
    if(%#nt%=59);}$$/home torre59$${endif;
    if(%#nt%=60);}$$/home torre60$${endif;
    if(%#nt%=61);}$$/home torre61$${endif;
    if(%#nt%=62);}$$/home torre62$${endif;
    if(%#nt%=63);}$$/home torre63$${endif;
    if(%#nt%=64);}$$/home torre64$${endif;
    if(%#nt%=65);}$$/home torre65$${endif;
    if(%#nt%=66);}$$/home torre66$${endif;
    if(%#nt%=67);}$$/home torre67$${endif;
    if(%#nt%=68);}$$/home torre68$${endif;
    if(%#nt%=69);}$$/home torre69$${endif;
    if(%#nt%=70);}$$/home torre70$${endif;
    if(%#nt%=71);}$$/home torre71$${endif;
    if(%#nt%=72);}$$/home torre72$${endif;
    if(%#nt%=73);}$$/home torre73$${endif;
    if(%#nt%=74);}$$/home torre74$${endif;
    if(%#nt%=75);}$$/home torre75$${endif;
    if(%#nt%=76);}$$/home torre76$${endif;
    if(%#nt%=77);}$$/home torre77$${endif;
    if(%#nt%=78);}$$/home torre78$${endif;
    if(%#nt%=79);}$$/home torre79$${endif;
    if(%#nt%=80);}$$/home torre80$${endif;
    if(%#nt%=81);}$$/home torre81$${endif;
    if(%#nt%=82);}$$/home torre82$${endif;
    if(%#nt%=83);}$$/home torre83$${endif;
    if(%#nt%=84);}$$/home torre84$${endif;
    if(%#nt%=85);}$$/home torre85$${endif;
    if(%#nt%=86);}$$/home torre86$${endif;
    if(%#nt%=87);}$$/home torre87$${endif;
    if(%#nt%=88);}$$/home torre88$${endif;
    if(%#nt%=89);}$$/home torre89$${endif;
    if(%#nt%=90);}$$/home torre90$${endif;
    if(%#nt%=91);}$$/home torre91$${endif;
    if(%#nt%=92);}$$/home torre92$${endif;
    if(%#nt%=93);}$$/home torre93$${endif;
    if(%#nt%=94);}$$/home torre94$${endif;
    if(%#nt%=95);}$$/home torre95$${endif;
    if(%#nt%=96);}$$/home torre96$${endif;
    if(%#nt%=97);}$$/home torre97$${endif;
    if(%#nt%=98);}$$/home torre98$${endif;
    if(%#nt%=99);}$$/home torre99$${endif;
    if(%#nt%=100);}$$/home torre100$${endif;
    wait(%#delay%);
    else;
    gui();
    log(&6[Macro]&b Ainda ha item no inventario );
    endif;
    //verifica itens da hotbar
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    log(&6[Macro]&b Verificando itens...);
    //TERRA
    log(&6[Macro]&b Terra);
    getslotitem(7,,#qte);
    if(%#qte%<20);
    gui(inventory);
    wait(1);
    do;
    do;
    getslotitem(%#itivt%,,#qitivt);
    if(%#qitivt%=0);
    inc(#itivt,1);
    endif;
    if(%#itivt%=18);
    #itivt=9;
    endif;
    while(%#qitivt%=0);
    slotclick(%#itivt%,l,false);
    wait(150ms);
    slotclick(42,l,false);
    wait(150ms);
    slotclick(%#itivt%,l,false);
    wait(1);
    getslotitem(42,,#qte);
    until(%#qte%>20);
    gui();
    log(&6[Macro]&b Terra recolocada !!!);
    else;
    gui();
    endif;
    log(&6[Macro]&b Areia);
    wait(1);
    //AREIA
    getslotitem(8,,#qca);
    if(%#qca%<20);
    gui(inventory);
    wait(1);
    do;
    do;
    getslotitem(%#itiva%,,#qitiva);
    if(%#qitiva%=0);
    inc(#itiva,1);
    endif;
    if(%#itiva%=36);
    #itiva=27;
    endif;
    while(%#qitiva%=0);
    slotclick(%#itiva%,l,false);
    wait(150ms);
    slotclick(43,l,false);
    wait(150ms);
    slotclick(%#itiva%,l,false);
    wait(1);
    getslotitem(43,,#qta);
    until(%#qta%>20);
    gui();
    log(&6[Macro]&b Areia recolocada !!!);
    else;
    gui();
    endif;
    log(&6[Macro]&b Cacto);
    wait(1);
    //CACTO
    getslotitem(9,,#qar);
    if(%#qar%<20);
    gui(inventory);
    wait(1);
    do;
    do;
    getslotitem(%#itivc%,,#qitivc);
    if(%#qitivc%=0);
    inc(#itivc,1);
    endif;
    if(%#itivc%=27);
    #itivc=18;
    endif;
    while(%#qitivc%=0);
    slotclick(%#itivc%,l,false);
    wait(150ms);
    slotclick(44,l,false);
    wait(150ms);
    slotclick(%#itivc%,l,false);
    wait(1);
    getslotitem(44,,#qtc);
    until(%#qtc%>20);
    gui();
    log(&6[Macro]&b Cacto recolocado !!!);
    else;
    gui();
    endif;
    wait(500ms);
    slot(%#pa%);
    getslotitem(%#pa%,#spa,);
    ifmatches(%#spa%,0);
    #pa=1;
    else;
    if(%DURABILITY%<5);
    inc(#pa,1);
    if(%#pa%=7);
    log(&6[Macro]&b Pas gastas !!!);
    endif;
    endif;
    endif;
    loop;
    //torre
    logto(debug,&aTorre: &6%#nt%/%#torre% &aAndar: &6%#alt%/%#andar%);
    inc(#nt,1);
    inc(#tor,1);
    #alt=1;
    until(%#torre%<%#nt%);
    log(&6[Macro]&b Todas as torres concluidas!!!);
    log(&6[Macro]&b Finalizando macro !!!);
    log(&6[Macro]&b Torre de cactos &4[OFF]);
    keyup(forward);
    keyup(sneak);
    keyup(back);
    keyup(jump);
    unset(cac);
    stop;
    endif;
    }$$
     
    idarkalt, Leonardo S., Hemberto e 17 outras curtiram isso.
  2. Alexsander167

    Alexsander167 Neutro

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    mas quando termina uma torre como ele vai fazer outra?????
     
    EduardoHellCatcher e HonestoBR curtiram isso.
  3. TH3K1NG

    TH3K1NG Craftlandiano
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    Vo fazer um teste
     
  4. Nugou

    Nugou Excelente
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    Ele vai pra outra home de torre tipo...começo na torre1 quando acabar ele vai pra torre2, quando acabar vai pra torre3 assim ate quantos vc quiser....
     
  5. GladiadorX

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  6. CronnusS

    CronnusS Craftlandiano
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  7. Alexsander167

    Alexsander167 Neutro

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    ai eu tenho que marca /sethome torre1 /sethome torre2 e assim por diante????
     
  8. Nugou

    Nugou Excelente
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    Ss
     
    Alexsander167 curtiu isso.
  9. Alexsander167

    Alexsander167 Neutro

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    Ok testei aki e funciono muito bom
     
  10. Nugou

    Nugou Excelente
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    Vlw moço
     
  11. SoulBaaD

    SoulBaaD Neutro

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    aqui ta bugando, quando ele vai pegar algum item que acabou ele pega tudo e lota o inventario com 1 item só e depois nao da /home pra voltar onde tava e construir as torres, tem que usar Pá de Pedra ou pode ser qualquer uma ?
     
  12. Nugou

    Nugou Excelente
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    Pode usar qualquer espada na hotbar, contudo que tenha todas elas certinho na hotbar....
    Vo dr uma olhada pra ve se um erro como vc disse
     
  13. SoulBaaD

    SoulBaaD Neutro

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    é no 1.5, quando ele ta setando a home na torre que ele parou pra poder ir pegar os itens no bau , nao ta digitando /sethome torre3 por exemplo, só digita: home torre3, ae ele vai na home item, nao pega só uma fileira do item que ta faltando , pega até encher o inventario , misturando terra nos slots de cacto ou areia por exemplo e dps nao da a home pra voltar de onde parou , ele começa a construir uma torre no /home item, se tiver algo que eu possa ajudar , ajudo com boa vontade ;3
     
  14. Nugou

    Nugou Excelente
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    Ta pks vo corrigi o erro vlw por avisar
     
  15. SoulBaaD

    SoulBaaD Neutro

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    quando arrumar , vai postar aqui ?
     
  16. MonsterKiLL

    MonsterKiLL Craftlandiano
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    Fazer para 1.5 ?
     
  17. Nugou

    Nugou Excelente
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    Sim
     
    lupiie curtiu isso.
  18. lupiie

    lupiie Neutro

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    no emu não esta indo, o macro n consegue quebrar os blocos pensei que fosse problema da pá então coloquei eficiencia 4 e mesmo assim o macro n quebra os blocos me ajuda?
     
  19. Nugou

    Nugou Excelente
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    Qual a versão ? e tbm ve se o macro tenta quebrar o bloco ou fica so parado olhando para ele..
     
    lupiie curtiu isso.
  20. NinjaHD

    NinjaHD Razoavel

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    vou testa aki mano dps falo se e boum. ;)
     
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